Difference between revisions of "Sims 3:0x319E4F1D"
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DWORD | DWORD | ||
BYTE | BYTE | ||
| − | DWORD | + | DWORD FireType //0=DoesNotBurn 1=Chars 2=AshPile |
| − | BYTE | + | BYTE IsStealable //boolean |
| − | BYTE | + | BYTE IsReposessable //boolean |
| − | 4 BYTE | + | 4 BYTE [[Sims 3:0x319E4F1D#Unknown7|(unknown7)]] |
| − | DWORD index1 // | + | DWORD index1 // of an OBJK ([[Sims 3:0x02DC343F|0x02DC343F]]) TGI |
DWORD [[Sims 3:0x319E4F1D#Misc_Flags|(unknown8)]] | DWORD [[Sims 3:0x319E4F1D#Misc_Flags|(unknown8)]] | ||
DWORD [[Sims 3:0x319E4F1D#Misc_Flags|(unknown9)]] | DWORD [[Sims 3:0x319E4F1D#Misc_Flags|(unknown9)]] | ||
| Line 35: | Line 35: | ||
4 FLOAT | 4 FLOAT | ||
DWORD | DWORD | ||
| − | DWORD // | + | DWORD // index to Wall mask DDS TGI |
BYTE | BYTE | ||
| − | DWORD index2 // to Diagonal OBJD if it exists otherwise to a | + | DWORD index2 // to Diagonal OBJD TGI, if it exists, otherwise to a zero TGI entry |
DWORD hash // 0xC602CD31 ('tree' hashed) in trees, otherwise 0 | DWORD hash // 0xC602CD31 ('tree' hashed) in trees, otherwise 0 | ||
DWORD [[#Room_Flags|RoomFlags]] | DWORD [[#Room_Flags|RoomFlags]] | ||
| Line 44: | Line 44: | ||
QWORD [[#Room_SubSort|SubRoomFlags]] | QWORD [[#Room_SubSort|SubRoomFlags]] | ||
DWORD [[#Build_Flags|BuildCategoryFlags]] | DWORD [[#Build_Flags|BuildCategoryFlags]] | ||
| − | DWORD index3 // | + | DWORD index3 // of a mask DDS in sinks, otherwise to a DDS TGI entry with zero IID |
DWORD [[#Slot_Flags|slotPlacementFlags]] | DWORD [[#Slot_Flags|slotPlacementFlags]] | ||
--if Version >= 0x17 | --if Version >= 0x17 | ||
| − | DWORD | + | DWORD |
| − | QWORD | + | QWORD |
7BITSTR // Material Grouping 1 | 7BITSTR // Material Grouping 1 | ||
7BITSTR // Material Grouping 2 | 7BITSTR // Material Grouping 2 | ||
| − | DWORD | + | DWORD // [[#Moodlets|Moodlet Given]] |
| − | DWORD | + | DWORD // [[#Moodlets|Moodlet Score]] |
DWORD // 0x06 here prevents appearance in catalog | DWORD // 0x06 here prevents appearance in catalog | ||
--repeat(5) | --repeat(5) | ||
| − | DWORD [[Sims 3:0x319E4F1D#Topic.2FRating|topic]] | + | DWORD // [[Sims 3:0x319E4F1D#Topic.2FRating|topic]] |
| − | DWORD [[Sims 3:0x319E4F1D#Topic.2FRating|rating]] | + | DWORD // [[Sims 3:0x319E4F1D#Topic.2FRating|rating]] |
| − | DWORD index4 // to | + | DWORD index4 // to an fall back OBJD TGI, otherwise to a zero TGI entry |
| + | // used for when this object is loaded in too early an EP | ||
--insert [[Sims 3:Key table|TGI Block List]] | --insert [[Sims 3:Key table|TGI Block List]] | ||
| + | |||
| + | ==Unknown7== | ||
| + | Unknown7 as mentioned in s3pe is a 4 sized bytes array that previously identified as 4 bytes zero. It seems in newer version, Unknown7 doesn't always contains zero, and lately found that Unknown7[3] (Unknown7 index no. 3) is used to flag an objects to be shown in World Editor catalog as comes in The Sims 3: Ambitions and newest The Sims 3 patch, as well as Create-a-World catalog. Unknown7 might be also a reserved byte-sized variables that could be used in future version of the game. | ||
| + | |||
| + | {PLJ} Sounds like this should be: | ||
| + | DWORD InWorldEditable // boolean | ||
| + | |||
| + | ===Showing Objects In World Editor and Create-a-World Catalog=== | ||
| + | Basically all objects can be made to appear in World Editor or Create-a-World catalog. To make an object appear on those catalogs, apply this value on your desired object OBJD data: | ||
| + | * Set Version in [[Sims_3:Catalog_Resource#Common|CommonBlock]] to '''0x0000000E'''. | ||
| + | * Set '''Unknown7'''[3] to '''0x01''' | ||
| + | * If you want the object to show up in the World Editor catalog, set [[#Build_Flags|BuildCategoryFlags]] to '''0x00001000''' (Tree), '''0x00002000''' (Rock), or '''0x00008000''' (Community/Misc. Objects). | ||
| + | |||
| + | In order to make your CAW recognize your custom content, You will need to create a CC [[Game Help:CAW Framework|Framework]] like the framework for The Sims 3 games inside your CAW program folder. As soon as the CAW load the flagged custom content, it will appears in CAW catalog. | ||
| + | |||
| + | ==Misc Flags== | ||
| + | These field names refer to those shown in s3pe. Please feel free to come up with better names than "Unknown''nn''"... | ||
| + | {| border="0" cellpadding="4" | ||
| + | |- valign="top" | ||
| + | | | ||
| + | {| class="wikitable" border="1" | ||
| + | ! colspan="3" | Unknown8 | ||
| + | |- | ||
| + | ! Flag | ||
| + | ! Description | ||
| + | |- | ||
| + | |0x00000002||Keep buying | ||
| + | |- | ||
| + | |0x00000040||Fade out from back | ||
| + | |- | ||
| + | |0x00000400||Hang from ceiling | ||
| + | |- | ||
| + | |0x00004000||Supports floor above (like column) | ||
| + | |- | ||
| + | |0x00010000||Can be stepped over | ||
| + | |} | ||
| + | | | ||
| + | {| class="wikitable" border="1" | ||
| + | ! colspan="3" | Unknown9 | ||
| + | |- | ||
| + | ! Flag | ||
| + | ! Description | ||
| + | |- | ||
| + | |0x00000002||Requires wall behind | ||
| + | |- | ||
| + | |0x00000040||Wall not allowed on object's right (faces where green arrow points) | ||
| + | |- | ||
| + | |0x00000200||Wall not allowed in front | ||
| + | |- | ||
| + | |0x0000CC00||UNK - Used for EP1/EP2 awnings | ||
| + | |- | ||
| + | |0x00010000||Center on diagonal wall | ||
| + | |} | ||
| + | |} | ||
| + | {| border="0" cellpadding="4" | ||
| + | |- valign="top" | ||
| + | | | ||
| + | {| class="wikitable" border="1" | ||
| + | ! colspan="3" | Unknown10 | ||
| + | |- | ||
| + | ! Flag | ||
| + | ! Description | ||
| + | |- | ||
| + | |0x00000010||Cannot buy from catalog | ||
| + | |} | ||
| + | | | ||
| + | |} | ||
| + | |||
| + | ==Unknown11== | ||
| + | {| class="wikitable" border="1" | ||
| + | ! colspan="3" | Unknown11 | ||
| + | |- | ||
| + | ! Value | ||
| + | ! Description | ||
| + | |- | ||
| + | |0x00000001 || Uses 1 tile for windows | ||
| + | |- | ||
| + | |0x00000002 || Uses 2 tiles for windows | ||
| + | |- | ||
| + | |0x00000003 || Uses 3 tiles for windows | ||
| + | |} | ||
==Catalog Flags== | ==Catalog Flags== | ||
| Line 73: | Line 155: | ||
! Flag | ! Flag | ||
! Description | ! Description | ||
| + | |- | ||
| + | | 0x00000001 | ||
| + | | | ||
|- | |- | ||
| 0x00000002 | | 0x00000002 | ||
| Line 209: | Line 294: | ||
| 0x0000000080000000 | | 0x0000000080000000 | ||
| Plants | | Plants | ||
| + | |} | ||
| + | | | ||
| + | {| class="wikitable" border="1" | ||
| + | ! colspan="3" | Room SubSort (cont) | ||
| + | |- | ||
| + | ! Flag | ||
| + | ! Description | ||
|- | |- | ||
| 0x0000000100000000 | | 0x0000000100000000 | ||
| Line 306: | Line 398: | ||
! Flag | ! Flag | ||
! Description | ! Description | ||
| + | |- | ||
| + | | 0x00000001 | ||
| + | | | ||
|- | |- | ||
| 0x00000002 | | 0x00000002 | ||
| Line 315: | Line 410: | ||
| 0x00000008 | | 0x00000008 | ||
| Entertainment | | Entertainment | ||
| + | |- | ||
| + | | 0x00000010 | ||
| + | | | ||
|- | |- | ||
| 0x00000020 | | 0x00000020 | ||
| Line 330: | Line 428: | ||
| 0x00000200 | | 0x00000200 | ||
| Storage | | Storage | ||
| + | |- | ||
| + | | 0x00000400 | ||
| + | | | ||
|- | |- | ||
| 0x00000800 | | 0x00000800 | ||
| Line 339: | Line 440: | ||
| 0x00002000 | | 0x00002000 | ||
| Vehicles | | Vehicles | ||
| + | |- | ||
| + | | 0x00004000 | ||
| + | | | ||
| + | |- | ||
| + | | 0x00008000 | ||
| + | | | ||
|- | |- | ||
| 0x40000000 | | 0x40000000 | ||
| Line 349: | Line 456: | ||
! Flag | ! Flag | ||
! Description | ! Description | ||
| + | |- | ||
| + | | 0x0000000000000001 | ||
| + | | | ||
|- | |- | ||
| 0x0000000000000002 | | 0x0000000000000002 | ||
| Line 391: | Line 501: | ||
| 0x0000000000004000 | | 0x0000000000004000 | ||
| Comfort/Living Chairs | | Comfort/Living Chairs | ||
| + | |- | ||
| + | | 0x0000000000008000 | ||
| + | | ??Comfort/Desk Chairs | ||
|- | |- | ||
| 0x0000000000010000 | | 0x0000000000010000 | ||
| Line 436: | Line 549: | ||
| 0x0000000040000000 | | 0x0000000040000000 | ||
| Decor/Paintings & Posters | | Decor/Paintings & Posters | ||
| + | |- | ||
| + | | 0x0000000080000000 | ||
| + | | Decor/Plants | ||
| + | |} | ||
| + | | | ||
| + | {| class="wikitable" border="1" | ||
| + | ! colspan="3" | Category SubSort (cont) | ||
| + | |- | ||
| + | ! Flag | ||
| + | ! Description | ||
|- | |- | ||
| 0x0000000100000000 | | 0x0000000100000000 | ||
| Decor/Mirrors | | Decor/Mirrors | ||
| + | |- | ||
| + | | 0x0000000200000000 | ||
| + | | | ||
|- | |- | ||
| 0x0000000400000000 | | 0x0000000400000000 | ||
| Line 466: | Line 592: | ||
| 0x0000040000000000 | | 0x0000040000000000 | ||
| Comfort/Beds | | Comfort/Beds | ||
| + | |- | ||
| + | | 0x0000080000000000 | ||
| + | | | ||
|- | |- | ||
| 0x0000100000000000 | | 0x0000100000000000 | ||
| Line 502: | Line 631: | ||
| 0x0080000000000000 | | 0x0080000000000000 | ||
| Kids/Miscellaneous Kids | | Kids/Miscellaneous Kids | ||
| + | |- | ||
| + | | 0x0100000000000000 | ||
| + | | Lighting/Miscellaneous Lighting | ||
| + | |- | ||
| + | | 0x0200000000000000 | ||
| + | | Plumbing/Miscellaneous Plumbing | ||
| + | |- | ||
| + | | 0x0400000000000000 | ||
| + | | Storage/Miscellaneous Storage | ||
|- | |- | ||
| 0x0800000000000000 | | 0x0800000000000000 | ||
| Surfaces/Miscellaneous Surfaces | | Surfaces/Miscellaneous Surfaces | ||
| + | |- | ||
| + | | 0x1000000000000000 | ||
| + | | Vehicles/Miscellaneous Vehicles | ||
|- | |- | ||
| 0x2000000000000000 | | 0x2000000000000000 | ||
| Line 557: | Line 698: | ||
| 0x00002000 | | 0x00002000 | ||
| Rock | | Rock | ||
| + | |- | ||
| + | | 0x00004000 | ||
| + | | | ||
| + | |- | ||
| + | | 0x00008000 | ||
| + | | Community/Misc. Objects | ||
|} | |} | ||
| Line 572: | Line 719: | ||
|- | |- | ||
|0x00000001||None | |0x00000001||None | ||
| + | |- | ||
| + | |0x00000002|| | ||
| + | |- | ||
| + | |0x00000004|| | ||
|- | |- | ||
|0x00000008||Small | |0x00000008||Small | ||
| Line 578: | Line 729: | ||
|- | |- | ||
|0x00000020||Large | |0x00000020||Large | ||
| + | |- | ||
| + | |0x00000040|| | ||
| + | |- | ||
| + | |0x00000080|| | ||
|- | |- | ||
|0x00000100||Sim | |0x00000100||Sim | ||
| Line 590: | Line 745: | ||
|- | |- | ||
|0x00002000||CounterAppliance | |0x00002000||CounterAppliance | ||
| + | |- | ||
| + | |0x00004000|| | ||
| + | |- | ||
| + | |0x00008000|| | ||
| + | |- | ||
| + | |0x00010000|| | ||
| + | |- | ||
| + | |0x00020000|| | ||
|- | |- | ||
|0x00040000||Functional | |0x00040000||Functional | ||
| Line 600: | Line 763: | ||
|- | |- | ||
|0x04000000||PlacementOnly | |0x04000000||PlacementOnly | ||
| + | |- | ||
| + | |0x08000000|| | ||
|- | |- | ||
|0x10000000||CardinalRotation | |0x10000000||CardinalRotation | ||
| Line 606: | Line 771: | ||
|- | |- | ||
|0x40000000||AlwaysUp | |0x40000000||AlwaysUp | ||
| + | |- | ||
| + | |0x80000000|| | ||
|} | |} | ||
|} | |} | ||
| Line 611: | Line 778: | ||
<br clear="all"> | <br clear="all"> | ||
| − | == | + | ==Moodlets== |
| − | + | The '''Moodlet Given''' defines what icon to display and the '''Moodlet Score''' the number of '''+''' signs (maximum of three). | |
{| border="0" cellpadding="4" | {| border="0" cellpadding="4" | ||
|- valign="top" | |- valign="top" | ||
| | | | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
| − | ! | + | ! Moodlet Given !! Icon !! Shown In |
|- | |- | ||
| − | + | |0x00000001 || [[Image:Comfy-.png]] || (Sitting) Dining Chairs, Living Chairs, Sofas, Loveseats, Barstools | |
| − | + | ||
|- | |- | ||
| − | |0x00000002|| | + | |0x00000002 || [[Image:WellRested.png]] || (Sleeping) Beds, Cribs, Tents |
| − | | | + | |
| − | | | + | |
| − | + | ||
| − | + | ||
|- | |- | ||
| − | | | + | |0x00000003 || [[Image:EnjoysMusic.gif]] || (Music) Stereos |
| − | + | ||
| − | + | ||
|} | |} | ||
| | | | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
| − | ! | + | ! Moodlet Score !! Icon |
|- | |- | ||
| − | + | |0x00000001 || [[Image:Comfy-.png]] | |
| − | + | ||
|- | |- | ||
| − | |0x00000002|| | + | |0x00000002 || [[Image:Comfy--.png]] |
|- | |- | ||
| − | | | + | |0x00000003 || [[Image:Comfy---.png]] |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
|} | |} | ||
|} | |} | ||
| + | |||
| + | ==Topic/Rating== | ||
{| border="0" cellpadding="4" | {| border="0" cellpadding="4" | ||
|- valign="top" | |- valign="top" | ||
| | | | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
| − | ! | + | !Topic!!Catalog Text |
|- | |- | ||
| − | + | |0x00000000||No entry - and stops any further entries displaying | |
| − | + | ||
|- | |- | ||
| − | | | + | |0x00000001||Environment |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
|- | |- | ||
| − | + | |0x00000002||Hunger | |
| − | + | ||
|- | |- | ||
| − | | | + | |0x00000003||Bladder |
|- | |- | ||
| − | | | + | |0x00000004||Energy |
|- | |- | ||
| − | | | + | |0x00000005||Stress Relief |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
|- | |- | ||
| − | + | |0x00000006||Fun | |
|- | |- | ||
| − | | | + | |0x00000007||Hygiene |
|- | |- | ||
| − | | | + | |0x00000008||Logic |
|- | |- | ||
| − | | | + | |0x00000009||Charisma |
|- | |- | ||
| − | | | + | |0x0000000a||Cooking |
|- | |- | ||
| − | | | + | |0x0000000b||Athletic |
|- | |- | ||
| − | | | + | |0x0000000c||Painting |
|- | |- | ||
| − | | | + | |0x0000000d||Guitar |
|- | |- | ||
| − | | | + | |0x0000000e||Handiness |
|- | |- | ||
| − | | | + | |0x0000000f||Group Activity |
|- | |- | ||
| − | | | + | |0x00000010||Upgradable |
|- | |- | ||
| − | | | + | |0x00000011||Learn Cooking Faster |
|- | |- | ||
| − | | | + | |0x00000012||Child Only |
|- | |- | ||
| − | | | + | |0x00000013||No Entry |
|- | |- | ||
| − | | | + | |0x00000014||Gardening |
|- | |- | ||
| − | | | + | |0x00000015||Fishing |
|- | |- | ||
| − | | | + | |0x00000016||Self Cleaning |
|- | |- | ||
| − | | | + | |0x00000017||Never Breaks |
|- | |- | ||
| − | | | + | |0x00000018||Portable |
|- | |- | ||
| − | | | + | |0x00000019||Speed |
|- | |- | ||
| − | | | + | |0x0000001A||Inventing |
|- | |- | ||
| − | | | + | |0x0000001B||Sculpting |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
|} | |} | ||
| | | | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
| − | |||
| − | |||
!Rating!!Effect | !Rating!!Effect | ||
|- | |- | ||
| − | |0x00000000|| | + | |0x00000000||Nothing added, eg "Logic" |
|- | |- | ||
| − | |0x00000001 to 0x0000000A|| | + | |0x00000001 to 0x0000000A||Appended after topic, eg "Logic: 10" |
|- | |- | ||
| − | |0x0000000B|| | + | |0x0000000B||Prefix "+", eg "+ Logic" |
|- | |- | ||
| − | |0x0000000C and beyond|| | + | |0x0000000C and beyond||Display as numbers but normally never used |
|} | |} | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
{{TS3AdvancedModdingHeader}} | {{TS3AdvancedModdingHeader}} | ||
Revision as of 20:48, 7 September 2010
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
| Object Definition - OBJD | ||
|---|---|---|
| TypeID: | 0x319E4F1D | |
| Game Version: | The Sims 3 | |
Contents |
Overview
Defines the basic parameters of an object such as price, and buy/build mode sort flags, and links to additional resources.
Format
"indexn" fields are where the given position in the TGI Block List refers to the resource mentioned in the comment.
DWORD Version DWORD TGI_offset DWORD TGI_size --insert Material List section for Object --if Version >= 0x16 7BITSTR // some string --insert Common section DWORD BYTE DWORD FireType //0=DoesNotBurn 1=Chars 2=AshPile BYTE IsStealable //boolean BYTE IsReposessable //boolean 4 BYTE (unknown7) DWORD index1 // of an OBJK (0x02DC343F) TGI DWORD (unknown8) DWORD (unknown9) DWORD (unknown10) DWORD (unknown11) DWORD BYTE Count1 // wallmask entries --repetition(Count1) 4 FLOAT DWORD DWORD // index to Wall mask DDS TGI BYTE DWORD index2 // to Diagonal OBJD TGI, if it exists, otherwise to a zero TGI entry DWORD hash // 0xC602CD31 ('tree' hashed) in trees, otherwise 0 DWORD RoomFlags DWORD FunctionCategoryFlags QWORD SubCategoryFlags QWORD SubRoomFlags DWORD BuildCategoryFlags DWORD index3 // of a mask DDS in sinks, otherwise to a DDS TGI entry with zero IID DWORD slotPlacementFlags --if Version >= 0x17 DWORD QWORD 7BITSTR // Material Grouping 1 7BITSTR // Material Grouping 2 DWORD // Moodlet Given DWORD // Moodlet Score DWORD // 0x06 here prevents appearance in catalog --repeat(5) DWORD // topic DWORD // rating DWORD index4 // to an fall back OBJD TGI, otherwise to a zero TGI entry // used for when this object is loaded in too early an EP --insert TGI Block List
Unknown7
Unknown7 as mentioned in s3pe is a 4 sized bytes array that previously identified as 4 bytes zero. It seems in newer version, Unknown7 doesn't always contains zero, and lately found that Unknown7[3] (Unknown7 index no. 3) is used to flag an objects to be shown in World Editor catalog as comes in The Sims 3: Ambitions and newest The Sims 3 patch, as well as Create-a-World catalog. Unknown7 might be also a reserved byte-sized variables that could be used in future version of the game.
{PLJ} Sounds like this should be:
DWORD InWorldEditable // boolean
Showing Objects In World Editor and Create-a-World Catalog
Basically all objects can be made to appear in World Editor or Create-a-World catalog. To make an object appear on those catalogs, apply this value on your desired object OBJD data:
- Set Version in CommonBlock to 0x0000000E.
- Set Unknown7[3] to 0x01
- If you want the object to show up in the World Editor catalog, set BuildCategoryFlags to 0x00001000 (Tree), 0x00002000 (Rock), or 0x00008000 (Community/Misc. Objects).
In order to make your CAW recognize your custom content, You will need to create a CC Framework like the framework for The Sims 3 games inside your CAW program folder. As soon as the CAW load the flagged custom content, it will appears in CAW catalog.
Misc Flags
These field names refer to those shown in s3pe. Please feel free to come up with better names than "Unknownnn"...
|
| ||||||||||||||||||||||||||||||
|
||||||||
Unknown11
| Unknown11 | ||
|---|---|---|
| Value | Description | |
| 0x00000001 | Uses 1 tile for windows | |
| 0x00000002 | Uses 2 tiles for windows | |
| 0x00000003 | Uses 3 tiles for windows | |
Catalog Flags
Room Flags
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Category Flags
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Flags
| Build Flags | ||
|---|---|---|
| Flag | Description | |
| 0x00000002 | Door | |
| 0x00000004 | Window | |
| 0x00000008 | Gate | |
| 0x00000010 | Column | |
| 0x00000020 | Rabbit Hole | |
| 0x00000040 | Fireplace | |
| 0x00000040 | Chimney | |
| 0x00000100 | Arch | |
| 0x00000200 | Flower | |
| 0x00000400 | Shrub | |
| 0x00000800 | Tree | |
| 0x00001000 | Rug | |
| 0x00002000 | Rock | |
| 0x00004000 | ||
| 0x00008000 | Community/Misc. Objects | |
Slot Flags
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There's a constant, "CheckFlags = 0xc3f38", masking off up to Decorative, which implies the other flags aren't really "slot placement"... Maybe. Today.
Moodlets
The Moodlet Given defines what icon to display and the Moodlet Score the number of + signs (maximum of three).
Topic/Rating
|
|
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |