Difference between revisions of "TXMT/Parameters/CategorisedList/stdMatNormalMapTexture"
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− | 2. If the value is "true" or "1", then the following parameters should be set and needed. | + | 2. If the value is "true" or "1", then the following parameters should be set and needed, excpet the "stdMatNormalMapTextureAddressingW". |
: To refer to the base texture name without the extension "_txtr" | : To refer to the base texture name without the extension "_txtr" | ||
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatNormalMapTextureName stdMatNormalMapTextureName] | ::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatNormalMapTextureName stdMatNormalMapTextureName] |
Latest revision as of 12:49, 22 April 2007
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[edit] TXMT/Parameters/CategorisedList/stdMatNormalMapTexture
Normal Map in TS2 is actually the "bump-map" for adding more details in the grey-scale. Basically, Normal mapping can be found and used in HCP products (floor tiles, wallpapers), BS products (simskins, simstandardmaterial), objects, material shaders, and probably more.
There're 6 known member parameters in this group. The following is a simple numeric hierarchy to show how these txmt parameters work according to these known pathways:
0. The first-most parameter to set for activation and deactivation of the base texture for a given txmt file or a given material shader predefined material is
1. If the value is "false" or "0", then the base texture is disabled. Then, all stdMatNormalMapTexture parameters can be omitted or kept for later testing.
2. If the value is "true" or "1", then the following parameters should be set and needed, excpet the "stdMatNormalMapTextureAddressingW".
- To refer to the base texture name without the extension "_txtr"
- To decide which UV map method is used. "W" is normally used for "depth".
3. Used only when necessary. "Extra parameters for the" Normal Map "texture, enabling e.g. procedurally generated textures to be specified"