Difference between revisions of "TXMT/Parameters/CategorisedList/poolSwim"

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== Material Types & Groups==
 
== Material Types & Groups==
 
Most are found not in txmt but matShad except those marked with [].  However, it never means they must not be used in txmt. :P
 
Most are found not in txmt but matShad except those marked with [].  However, it never means they must not be used in txmt. :P
 
+
<br>
 
* Caustics Group
 
* Caustics Group
 
The group responsible on activating caustic animations.  CausticsGeneratorMaterial is necessary to activate the other two for the caustics animation to work.
 
The group responsible on activating caustic animations.  CausticsGeneratorMaterial is necessary to activate the other two for the caustics animation to work.
# CausticsGeneratorMaterial  (parameters: causticsEnabled, useFixedFunctionPath (false), useSWVertexShaderPath (false))
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# CausticsGeneratorMaterial  (parameters: [http://www.sims2wiki.info/TXMT/Parameters/causticsEnabled causticsEnabled], [http://www.sims2wiki.info/TXMT/Parameters/useFixedFunctionPath useFixedFunctionPath](false), [http://www.sims2wiki.info/TXMT/Parameters/useSWVertexShaderPath useSWVertexShaderPath] (false))
# FloorPool (parameters: floorCausticsPass [], causticsEnabled, caustics)
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# FloorPool (parameters: [http://www.sims2wiki.info/TXMT/Parameters/floorCausticsPass floorCausticsPass][], [http://www.sims2wiki.info/TXMT/Parameters/causticsEnabled causticsEnabled], [http://www.sims2wiki.info/TXMT/Parameters/caustics caustics])
# WallpaperPool (parameters: tsCausticsPass [], causticsEnabled, caustics)
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# WallpaperPool (parameters: [http://www.sims2wiki.info/TXMT/Parameters/tsCausticsPass tsCausticsPass][], [http://www.sims2wiki.info/TXMT/Parameters/causticsEnabled causticsEnabled], [http://www.sims2wiki.info/TXMT/Parameters/caustics caustics])
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# misc. [http://www.sims2wiki.info/TXMT/Parameters/causticsBaseStrength causticsBaseStrength], [http://www.sims2wiki.info/TXMT/Parameters/causticsStrength causticsStrength]
  
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<br>
 
* DepthLayer Group
 
* DepthLayer Group
 
The material that makes the pool water look bluish.
 
The material that makes the pool water look bluish.
# PoolDepthLayerMaterial (parameters: poolLayerColour)
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# PoolDepthLayerMaterial (parameters: [http://www.sims2wiki.info/TXMT/Parameters/poolLayerColour poolLayerColour])
 
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<br>
 
* Wavy Group
 
* Wavy Group
 
The material group that shakes the wave!
 
The material group that shakes the wave!
# PoolWaterSurfaceMaterial (parameters: wmTransparency, wmXRepeat, wmXSpeed, wmXWaveHeight, wmYRepeat, wmYSpeed, wmYWaveHeight, wmRefractionEnabled, wmReflectionTexture, wmRefractionTexture)
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# PoolWaterSurfaceMaterial (parameters: [http://www.sims2wiki.info/TXMT/Parameters/WmTransparency WmTransparency], [http://www.sims2wiki.info/TXMT/Parameters/wmXRepeat wmXRepeat], [http://www.sims2wiki.info/TXMT/Parameters/WmXSpeed WmXSpeed], [http://www.sims2wiki.info/TXMT/Parameters/wmXWaveHeight wmXWaveHeight], [http://www.sims2wiki.info/TXMT/Parameters/wmYRepeat wmYRepeat], [http://www.sims2wiki.info/TXMT/Parameters/wmYSpeed wmYSpeed], [http://www.sims2wiki.info/TXMT/Parameters/wmYWaveHeight wmYWaveHeight], [http://www.sims2wiki.info/TXMT/Parameters/wmRefractionEnabled wmRefractionEnabled], [http://www.sims2wiki.info/TXMT/Parameters/wmReflectionTexture wmReflectionTexture], [http://www.sims2wiki.info/TXMT/Parameters/wmRefractionTexture wmRefractionTexture])
 
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<br>
 
The Seasons mirror-reflection seems to borrow the screen-reflection from the MirrorReflectionMaterial()
 
The Seasons mirror-reflection seems to borrow the screen-reflection from the MirrorReflectionMaterial()
  

Latest revision as of 03:41, 18 April 2007

Links back to the txmt Parameter Listings

* Alphabetically Sequenced List

* Categorised List

[edit]
TXMT/Parameters/CategorisedList/poolSwim

There're 5 known major material types and 3 groups with their designed pathways to control these swim-pool graphical elements.

[edit] Material Types & Groups

Most are found not in txmt but matShad except those marked with []. However, it never means they must not be used in txmt. :P

  • Caustics Group

The group responsible on activating caustic animations. CausticsGeneratorMaterial is necessary to activate the other two for the caustics animation to work.

  1. CausticsGeneratorMaterial (parameters: causticsEnabled, useFixedFunctionPath(false), useSWVertexShaderPath (false))
  2. FloorPool (parameters: floorCausticsPass[], causticsEnabled, caustics)
  3. WallpaperPool (parameters: tsCausticsPass[], causticsEnabled, caustics)
  4. misc. causticsBaseStrength, causticsStrength


  • DepthLayer Group

The material that makes the pool water look bluish.

  1. PoolDepthLayerMaterial (parameters: poolLayerColour)


  • Wavy Group

The material group that shakes the wave!

  1. PoolWaterSurfaceMaterial (parameters: WmTransparency, wmXRepeat, WmXSpeed, wmXWaveHeight, wmYRepeat, wmYSpeed, wmYWaveHeight, wmRefractionEnabled, wmReflectionTexture, wmRefractionTexture)


The Seasons mirror-reflection seems to borrow the screen-reflection from the MirrorReflectionMaterial()


[edit] References (Codes)

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