Difference between revisions of "TXMT/Parameters/CategorisedList/poolSwim"
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< TXMT | Parameters | CategorisedList
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== Material Types & Groups== | == Material Types & Groups== | ||
Most are found not in txmt but matShad except those marked with []. However, it never means they must not be used in txmt. :P | Most are found not in txmt but matShad except those marked with []. However, it never means they must not be used in txmt. :P | ||
− | + | <br> | |
* Caustics Group | * Caustics Group | ||
The group responsible on activating caustic animations. CausticsGeneratorMaterial is necessary to activate the other two for the caustics animation to work. | The group responsible on activating caustic animations. CausticsGeneratorMaterial is necessary to activate the other two for the caustics animation to work. | ||
− | # CausticsGeneratorMaterial (parameters: causticsEnabled, useFixedFunctionPath (false), useSWVertexShaderPath (false)) | + | # CausticsGeneratorMaterial (parameters: [http://www.sims2wiki.info/TXMT/Parameters/causticsEnabled causticsEnabled], [http://www.sims2wiki.info/TXMT/Parameters/useFixedFunctionPath useFixedFunctionPath](false), [http://www.sims2wiki.info/TXMT/Parameters/useSWVertexShaderPath useSWVertexShaderPath] (false)) |
− | # FloorPool (parameters: floorCausticsPass [], causticsEnabled, caustics) | + | # FloorPool (parameters: [http://www.sims2wiki.info/TXMT/Parameters/floorCausticsPass floorCausticsPass][], [http://www.sims2wiki.info/TXMT/Parameters/causticsEnabled causticsEnabled], [http://www.sims2wiki.info/TXMT/Parameters/caustics caustics]) |
− | # WallpaperPool (parameters: tsCausticsPass [], causticsEnabled, caustics) | + | # WallpaperPool (parameters: [http://www.sims2wiki.info/TXMT/Parameters/tsCausticsPass tsCausticsPass][], [http://www.sims2wiki.info/TXMT/Parameters/causticsEnabled causticsEnabled], [http://www.sims2wiki.info/TXMT/Parameters/caustics caustics]) |
+ | # misc. [http://www.sims2wiki.info/TXMT/Parameters/causticsBaseStrength causticsBaseStrength], [http://www.sims2wiki.info/TXMT/Parameters/causticsStrength causticsStrength] | ||
+ | <br> | ||
* DepthLayer Group | * DepthLayer Group | ||
The material that makes the pool water look bluish. | The material that makes the pool water look bluish. | ||
− | # PoolDepthLayerMaterial (parameters: poolLayerColour) | + | # PoolDepthLayerMaterial (parameters: [http://www.sims2wiki.info/TXMT/Parameters/poolLayerColour poolLayerColour]) |
− | + | <br> | |
* Wavy Group | * Wavy Group | ||
The material group that shakes the wave! | The material group that shakes the wave! | ||
− | # PoolWaterSurfaceMaterial (parameters: | + | # PoolWaterSurfaceMaterial (parameters: [http://www.sims2wiki.info/TXMT/Parameters/WmTransparency WmTransparency], [http://www.sims2wiki.info/TXMT/Parameters/wmXRepeat wmXRepeat], [http://www.sims2wiki.info/TXMT/Parameters/WmXSpeed WmXSpeed], [http://www.sims2wiki.info/TXMT/Parameters/wmXWaveHeight wmXWaveHeight], [http://www.sims2wiki.info/TXMT/Parameters/wmYRepeat wmYRepeat], [http://www.sims2wiki.info/TXMT/Parameters/wmYSpeed wmYSpeed], [http://www.sims2wiki.info/TXMT/Parameters/wmYWaveHeight wmYWaveHeight], [http://www.sims2wiki.info/TXMT/Parameters/wmRefractionEnabled wmRefractionEnabled], [http://www.sims2wiki.info/TXMT/Parameters/wmReflectionTexture wmReflectionTexture], [http://www.sims2wiki.info/TXMT/Parameters/wmRefractionTexture wmRefractionTexture]) |
− | + | <br> | |
The Seasons mirror-reflection seems to borrow the screen-reflection from the MirrorReflectionMaterial() | The Seasons mirror-reflection seems to borrow the screen-reflection from the MirrorReflectionMaterial() | ||
Latest revision as of 03:41, 18 April 2007
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[edit] TXMT/Parameters/CategorisedList/poolSwim
There're 5 known major material types and 3 groups with their designed pathways to control these swim-pool graphical elements.
[edit] Material Types & Groups
Most are found not in txmt but matShad except those marked with []. However, it never means they must not be used in txmt. :P
- Caustics Group
The group responsible on activating caustic animations. CausticsGeneratorMaterial is necessary to activate the other two for the caustics animation to work.
- CausticsGeneratorMaterial (parameters: causticsEnabled, useFixedFunctionPath(false), useSWVertexShaderPath (false))
- FloorPool (parameters: floorCausticsPass[], causticsEnabled, caustics)
- WallpaperPool (parameters: tsCausticsPass[], causticsEnabled, caustics)
- misc. causticsBaseStrength, causticsStrength
- DepthLayer Group
The material that makes the pool water look bluish.
- PoolDepthLayerMaterial (parameters: poolLayerColour)
- Wavy Group
The material group that shakes the wave!
- PoolWaterSurfaceMaterial (parameters: WmTransparency, wmXRepeat, WmXSpeed, wmXWaveHeight, wmYRepeat, wmYSpeed, wmYWaveHeight, wmRefractionEnabled, wmReflectionTexture, wmRefractionTexture)
The Seasons mirror-reflection seems to borrow the screen-reflection from the MirrorReflectionMaterial()