Difference between revisions of "Talk:Modding the Create-a-World Tool to Unlock Hidden Features"
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--[[User:FordGT90Concept|FordGT90Concept]] 20:23, 6 February 2012 (EST) | --[[User:FordGT90Concept|FordGT90Concept]] 20:23, 6 February 2012 (EST) | ||
+ | |||
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+ | == Future Patches == | ||
+ | Future patch versions to be tested | ||
+ | === 1.1 === | ||
+ | http://www.4shared.com/archive/MWCRxQpu/supercaw-11.html | ||
+ | <pre> | ||
+ | --Version 1.1-- | ||
+ | CAW : 1.16.2.015037 | ||
+ | ILSpy: 2.0.0.1564 | ||
+ | + Enabled Culling option in menu | ||
+ | + Enabled CloudChange option in menu | ||
+ | + "Extra" folder in packaging routines to import any resource (uses s3pe extracted resource naming conventions)</pre> |
Revision as of 20:34, 4 March 2012
Large Address Aware
Since it looks like you are compiling Create-A-World, you could do it directly from Visual Studio by opening the Project Properties, clicking on "Build Events" on the left, and adding the following to the "Post-build event command line" box before debugging/building/running the program:
editbin /largeaddressaware $(TargetPath)
--FordGT90Concept 20:23, 6 February 2012 (EST)
Future Patches
Future patch versions to be tested
1.1
http://www.4shared.com/archive/MWCRxQpu/supercaw-11.html
--Version 1.1-- CAW : 1.16.2.015037 ILSpy: 2.0.0.1564 + Enabled Culling option in menu + Enabled CloudChange option in menu + "Extra" folder in packaging routines to import any resource (uses s3pe extracted resource naming conventions)