4B58975B
From SimsWiki
4B58975B | |
---|---|
Short name: | LTTX |
Long name: | Lot Texture |
- - previously named as TMAP
- - presently named as LTTX
- - Hex Code: 4B58975B
- - Description: Lot Texture
Contents |
Format
Header
Ss specified in WDB.
- ZEROs (offsets 00-3F in HEX)
- Unknown
- DWORD (offsets 40-43 in HEX)
- Block ID = 4B58975B
- DWORD (offsets 44-47 in HEX)
- Block version?
- The only known Block Version is 7.
- Other versions may have different data structures.
Data Section
- DWORD
- Count W
- Value of the Lot Width, W
- Known stable range: 10 =< W =< 64
- Known applied range: 10 =< W =< 60
- Offset
- HEX: 48 - 4B
- DEC: 72 - 75
- DWORD
- Count H
- Value of the Lot Height, H
- Known stable range: 10 =< H =< 64
- Known applied range: 10 =< H =< 60
- Offset
- HEX: 4C - 4F
- DEC: 76 - 79
- 1 byte
- 7BITSTR length definer?
- Value of constant
- lushy
- HEX: 12
- DEC: 18
- desert
- HEX: 18
- DEC: 24
- lushy
- Offset
- HEX: 50
- DEC: 80
- 7BITSTR (offsets 51-?? in HEX)
- Value of the Lot Terrain Texture name
- lushy
- lottexture-test-01
- desert
- lottexture-canvas-desert
- lushy
- Offset, dependent on the texture name length regardless static or temporarily processed textures
- lushy
- HEX: 51 - 62
- DEC: 81 - 98
- desert
- HEX: 51 - 68
- DEC: 81 - 104
- lushy
- DWORD
- Count X
- Value of constant
- 4
- Offset, dependent on the previous value length(s)
- lushy
- HEX: 63 - 66
- DEC: 99 - 102
- desert
- HEX: 69 - 6C
- DEC: 105 - 108
- lushy
- 1 byte
- 7BITSTR length definer?
- Value of constant; regardless of if "lushy" or "desert"
- HEX: 0D
- DEC: 13
- Offset, dependent on the previous value length(s)
- lushy
- HEX: 67
- DEC: 103
- desert
- HEX: 6D
- DEC: 109
- lushy
- 7BITSTR
- The value of a Lot Texture name; regardless of if "lushy" or "desert"
- terrain-cliff
- Offset, dependent on the previous value length(s)
- lushy
- HEX: 68 - 74
- DEC: 104 - 116
- desert
- HEX: 6E - 7A
- DEC: 110 - 122
- lushy
- 1 byte
- 7BITSTR length definer?
- Value of constant; regardless of if "lushy" or "desert"
- HEX: 16
- DEC: 22
- Offset, dependent on the previous value length(s)
- lushy
- HEX: 75
- DEC: 117
- desert
- HEX: 7B
- DEC: 123
- lushy
- 7BITSTR
- The value of a Lot Texture name; regardless of if "lushy" or "desert"
- terrain-seabed-shallow
- Offset, dependent on the previous value length(s)
- lushy
- HEX: 76 - 8B
- DEC: 118 - 139
- desert
- HEX: 7C - 91
- DEC: 124 - 145
- lushy
- 1 byte
- 7BITSTR length definer?
- Value of constant; regardless of if "lushy" or "desert"
- HEX: 13
- DEC: 19
- Offset, dependent on the previous value length(s)
- lushy
- HEX: 8C
- DEC: 140
- desert
- HEX: 92
- DEC: 146
- lushy
- 7BITSTR
- The value of a Lot Texture name; regardless of if "lushy" or "desert"
- terrain-seabed-deep
- Offset, dependent on the previous value length(s)
- lushy
- HEX: 8D - 9F
- DEC: 141 - 159
- desert
- HEX: 93 - A5
- DEC: 147 - 165
- lushy
- 1 byte
- 7BITSTR length definer?
- Value of constant; regardless of if "lushy" or "desert"
- HEX: 0D
- DEC: 13
- Offset, dependent on the previous value length(s)
- lushy
- HEX: A0
- DEC: 160
- desert
- HEX: A6
- DEC: 166
- lushy
- 7BITSTR
- The value of a Lot Texture name; regardless of if "lushy" or "desert"
- terrain-beach
- Offset, dependent on the previous value length(s)
- lushy
- HEX: A1 - AD
- DEC: 161 - 173
- desert
- HEX: A7 - B3
- DEC: 167 - 179
- lushy
Resources
This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/4B58975B
- http://www.modthesims2.com/showpost.php?p=1900590&postcount=1475
- http://www.modthesims2.com/showpost.php?p=1791493&postcount=295
- http://www.modthesims2.com/showpost.php?p=1901160&postcount=1478
Properties
Functions
- To decide which lot texture(s) to draw and/or blend for the lot terrain graphical presentation.