4E474248
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====Neighborhood Data / Memories====
Contents |
File Overview
0x14: Header 0x04: Textlength n n : Zonenname Repeat 5 Times --> NgbhSlotBase End Repeat 0x04: SlotCount n Repeat n --> NgbhSlot End Repeat 0x04: SlotCount n Repeat n --> NgbhSlot End Repeat 0x04: SlotCount n ''contains Memories Repeat n --> NgbhSlot End Repeat
NgbhSlot
0x04: SlotID --> NgbhSlotBase
NgbhSlotBase
0x04 : ItemCount n Repeat n --> NgbhItem End Repeat 0x04 : ItemCount n Repeat n --> NgbhItem End Repeat
NgbhItem
0x04: GUID 0x02: --> Flags 0x04: DataCount n Repeat n 0x02: dataword End Repeat
Flag Values
Bit 0: Visible Bit 1: Action Item
Data Decoding for Memory Items
Memory items have a typical count of 0x0c (if no Subject is needed for the Memory) or 0x0d DataWords. Teh Following list shows the Structure of the Data: 0x0: 0x0000 0x1: 0x07CD 0x2: 0x0006 (0x0007 if new or changed) 0x3: 0x000F 0x4: Event Owner Instance 0x5: $Subject GUID 1 0x6: $Subject GUID 2 0x7: Unknown 0x8: 0x000A 0x9: 0x0019 0xA: Unknown (seems to be allways the same as 0x7) 0xB: Event Owner Instance (0xC: $Subject Instance)