Difference between revisions of "Game Help Talk:Crash workarounds"

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(CLA will now point directly to the DEP page.)
(LAA: new section)
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I have unprotected this page so that FordGT90 can rework it, as per discussion I have been having with him in PM.  Particularly, the page content is to be moved into 2 subpages, and additionally another section added that points back to the removing custom content page, so that users follow any possible crash workarounds in order of likelyhood happening to thier game.  [[User:Delphy|Delphy]] 02:54, 12 September 2010 (CDT)
 
I have unprotected this page so that FordGT90 can rework it, as per discussion I have been having with him in PM.  Particularly, the page content is to be moved into 2 subpages, and additionally another section added that points back to the removing custom content page, so that users follow any possible crash workarounds in order of likelyhood happening to thier game.  [[User:Delphy|Delphy]] 02:54, 12 September 2010 (CDT)
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== LAA ==
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LAA, persay, should no longer be an issue but OS (32-bit by default limited to 2 GiB of address space) and hardware limitations (3+ GiB of RAM recommended) certainly are.  Maybe copying and pasting the 32-bit considerations from [[Sims 3:Large Address Aware]] to this page with a note about 4+ GiB RAM being recommended would be sufficient.  The page is not locked so I could do this if there are no objections.  Note: the RAM/config part should probably appear under DEP because it may require upgrading hardware (don't want to push that without ruling DEP out first). --[[User:FordGT90Concept|FordGT90Concept]] 15:52, 17 November 2010 (UTC)

Revision as of 11:52, 17 November 2010

Unprotecting this page

I have unprotected this page so that FordGT90 can rework it, as per discussion I have been having with him in PM. Particularly, the page content is to be moved into 2 subpages, and additionally another section added that points back to the removing custom content page, so that users follow any possible crash workarounds in order of likelyhood happening to thier game. Delphy 02:54, 12 September 2010 (CDT)

LAA

LAA, persay, should no longer be an issue but OS (32-bit by default limited to 2 GiB of address space) and hardware limitations (3+ GiB of RAM recommended) certainly are. Maybe copying and pasting the 32-bit considerations from Sims 3:Large Address Aware to this page with a note about 4+ GiB RAM being recommended would be sufficient. The page is not locked so I could do this if there are no objections. Note: the RAM/config part should probably appear under DEP because it may require upgrading hardware (don't want to push that without ruling DEP out first). --FordGT90Concept 15:52, 17 November 2010 (UTC)

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