Difference between revisions of "MTS2:Creator Guidelines/Careers"

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(Only half-done, don't beat me with your Giant Squeaky Hammers please.)
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==Creator Guidelines - Careers==
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[[Image:Notinkering.jpg|center]]
  
At the current time the current guidelines for careers are pretty blurred. The current guidelines are a little difficult to follow and need to be updated. These new guidelines will apply to all existing careers.
 
  
===Requirements for all careers===
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==Creator Guidelines - Careers==
 
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*Must not overwrite existing careers (either maxis or custom made.)
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[http://www.modthesims2.com/showthread.php?t=147886 Tutorial]<br>
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*Must be EP ready.
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[http://www.modthesims2.com/showthread.php?t=49038 Tutorial]<br>
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'''Note''': Updating careers to work with all EP’s are is not exceedingly difficult. The reason for enforcing EP readiness is because most people have at least 1 EP. Having a career that crashes your game is very annoying.
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*Must have new level titles and descriptions.
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Tutorial n/a <br>
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**Must be written in correct English, spell checked, and grammar checked.  All text(descriptions and chance cards) must be written in a good amount of detail.
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Tutorial n/a <br>
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'''Note''': Careers are text based packages. Careers are therefore written to be read. Shoddily written careers will not be accepted.
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*Chance cards must be present, well written, and in a sufficient amount of detail.
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Tutorial n/a <br>
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'''Note''': Chance cards are the most important aspect to a career. A brilliant electrician career can be ruined if athletic chance cards appear in it. If you don’t have the time to write out cards, please write at least 2 or 3, and clear out the text for the other cards. Then, make sure that they are completed a.s.a.p (the cards provided must be of good quality content and grammar).
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===Posting Guidelines===
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The following information must be included in your career post:
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*Levels and level descriptions
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Creating a custom career involves a lot of writing and a fair amount of creativity. As such it's a shame to let all that effort go to waste - so it's important that you ensure your upload meets the following criteria for approval; otherwise you'll just end up depriving downloaders of what may be a brilliantly written career due to mere technical details.
*Whether or not it overwrites another career
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*Whether or not it is EP ready
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*If a career includes custom content, it must be linked to and credited for (unless it is your own work)
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*Any other information that you feel relevant
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===Tagging===
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===Creation Requirements===
  
All new career threads will be checked by me to check for these criteria, as well as existing ones. Ones that do not comply will be tagged and removed after 7 days, unless fixed. I am doing this simply to help improve the quality of the career section. If I tag one of your threads and you disagree with my opinion, please tell me- I am very open to your thoughts, and will only remove a career if I have to.
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* '''EP Compatibility:''' Being graced now with a full 7 EPs, there's really no excuse for careers not being EP compatible. If you're not sure, there is a tutorial for making careers EP compatible [http://www.modthesims2.com/showthread.php?t=147886 here].
  
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* '''Overwriting:''' Custom careers ''must not'' overwrite Maxis ones. It's a simple rule, but may not always be obvious to beginning creators. Instructions on ensuring this are in the same [http://www.modthesims2.com/showthread.php?t=147886 tutorial] as linked above.
  
===Other Notes===
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* '''Quality of Writing:''' Text is the main part of a career, as such it needs to be as close to perfect as possible. ''All'' text - job levels, job descriptions, and chance cards - must be triple checked for spelling and grammar; and must make general logical sense. Make sure you change the pronouns in male and female versions, and be careful in your use of $Me.
*Careers exempt to the EP requirement guideline are pre-existing careers that are well written.
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*I keep a copy of all the careers I remove, so if you do not have a copy of it to fix I can provide you with one.
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===Credits===
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* '''Pay:''' Unless your career is specifically meant to be unrealistic, make pay levels congruent with the pay of Maxian careers.
Superfly for the original article.
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Revision as of 18:51, 20 April 2008

Notinkering.jpg


Creator Guidelines - Careers

Creating a custom career involves a lot of writing and a fair amount of creativity. As such it's a shame to let all that effort go to waste - so it's important that you ensure your upload meets the following criteria for approval; otherwise you'll just end up depriving downloaders of what may be a brilliantly written career due to mere technical details.

Creation Requirements

  • EP Compatibility: Being graced now with a full 7 EPs, there's really no excuse for careers not being EP compatible. If you're not sure, there is a tutorial for making careers EP compatible here.
  • Overwriting: Custom careers must not overwrite Maxis ones. It's a simple rule, but may not always be obvious to beginning creators. Instructions on ensuring this are in the same tutorial as linked above.
  • Quality of Writing: Text is the main part of a career, as such it needs to be as close to perfect as possible. All text - job levels, job descriptions, and chance cards - must be triple checked for spelling and grammar; and must make general logical sense. Make sure you change the pronouns in male and female versions, and be careful in your use of $Me.
  • Pay: Unless your career is specifically meant to be unrealistic, make pay levels congruent with the pay of Maxian careers.
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