Difference between revisions of "ReplaceGameTextures"

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m (Finding Specific Textures)
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- [[http:''forums.modthesims2.com/showthread.php?p=12743 TXTR extractor v0.3]]
 
- [[http:''forums.modthesims2.com/showthread.php?p=12743 TXTR extractor v0.3]]
  
==How to find texture you want==
+
==How To Find a Texture==
  
This is little tricky, actually i have object 6,7,8,9 extracted on my hd, and browsing through them, you'll be better off browsing LIFO files.
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This is little tricky, actually I have objects 6,7,8,9 extracted on my hd, and browsing through them, you'll be better off browsing LIFO files.
  
When you find texture you want check its name.  It could be for example:
+
When you find a texture you want check its name.  It could be for example:
  
 
''mirrorartnouveau-surface1_lifo''
 
''mirrorartnouveau-surface1_lifo''
  
the ''1_lifo'' tells you that it's not the largest texture
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The ''1_lifo'' tells you that it's not the largest texture.
largest textures are marked with ''0_lifo'' so be sure to find that one.
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Large textures are marked with ''0_lifo'' so be sure to find that one.
  
'''When you have the proper texture''' export it.
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When you have the proper texture export it.
  
Now you need to find corresponding TXTR file, i usually use Find in Files option to do that. Search for ''mirrorartnouveau-surface1_lifo'' in the folder where you have TXTR files extracted.
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Now you need to find the corresponding TXTR file, I usually use "Find in Files and Folders" option to do that. Search for ''mirrorartnouveau-surface1_lifo'' or what ever texture you have chosen, in the folder where you have TXTR files extracted.
  
When you have it copy it to your TXTR extractor export folder. You will also need this texture name so you have to open it with extractor too. In our case TXTR name is ''mirrorartnouveau-surface_txtr''
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When you have found it, copy it to your TXTR extractor export folder. You will also need this texture name so you have to open it with the Extractor too. In our case the TXTR name is ''mirrorartnouveau-surface_txtr'', but it could be anything you have chosen.
  
Now edit your exported bitmap ( its in export folder);
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Now edit your exported bitmap (its in export folder).
  
Go to TXTR extractor again select File->New, new dialog will open.
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Go to TXTR extractor again select File->New, and a new dialog window will open.
 
Select your edited bitmap in first edit box, and your TXTR file in second edit.
 
Select your edited bitmap in first edit box, and your TXTR file in second edit.
 
If your texture had alpha channel choose DXT3 from TXTR format, if not choose DXT1.
 
If your texture had alpha channel choose DXT3 from TXTR format, if not choose DXT1.

Revision as of 08:36, 6 October 2006

This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/ReplaceGameTextures
====How to replace game textures====

From http:''forums.modthesims2.com/showthread.php?p=18371 this forum thread by http:''modthesims2.com/member.php?u=24462 phervers

Tools

- SimPe - http:''forums.modthesims2.com/showthread.php?p=12743 TXTR extractor v0.3

How To Find a Texture

This is little tricky, actually I have objects 6,7,8,9 extracted on my hd, and browsing through them, you'll be better off browsing LIFO files.

When you find a texture you want check its name. It could be for example:

mirrorartnouveau-surface1_lifo

The 1_lifo tells you that it's not the largest texture. Large textures are marked with 0_lifo so be sure to find that one.

When you have the proper texture export it.

Now you need to find the corresponding TXTR file, I usually use "Find in Files and Folders" option to do that. Search for mirrorartnouveau-surface1_lifo or what ever texture you have chosen, in the folder where you have TXTR files extracted.

When you have found it, copy it to your TXTR extractor export folder. You will also need this texture name so you have to open it with the Extractor too. In our case the TXTR name is mirrorartnouveau-surface_txtr, but it could be anything you have chosen.

Now edit your exported bitmap (its in export folder).

Go to TXTR extractor again select File->New, and a new dialog window will open. Select your edited bitmap in first edit box, and your TXTR file in second edit. If your texture had alpha channel choose DXT3 from TXTR format, if not choose DXT1. In texture name paste the name of the texture -> mirrorartnouveau-surface_txtr

Click import. DOS window should appear saying that it's compressing, after it's gone you can close TXTR extractor.

Now start SimPe.

Choose File->New then choose File->Add Browse to your export folder and select the texture file. Select the file from the right listbox at the bottom tabcontrol choose Packed File from File Type combo select Texture Image click commit. Choose File->Save Save it in your Sims2/Downloads folder with your favorite name.

Run the Sims 2 and enjoy.

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