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− | EP6-BV
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− | 0xCD7FE87A
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− | 0x1C0532FA
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− | 0x8674B810
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− | 0xFF9F1489
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− | # glow
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− |
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| # | | # |
| + | # Effect materials |
| # | | # |
− | #
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− |
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− | # Used for glow/steam effects: transparency falls off at edges
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− | # of object. (Camera-relative normal looks up into a cube map.)
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− | define CubeAlphaFalloff()
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− | material
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− | attributes
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− | attribute steamRGB float3
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− | attribute steamAlpha float1
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− | end
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− |
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− | shader -layer ($stdMatLayer * 18 + 17)
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− | vertexFormatPred position 0 true
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− | vertexFormatPred normal 0 true
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− | vertexFormatPred texcoord 0 true
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− | vertexFormatPred blendindices 0 false
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− | vertexFormatPred targetindices 0 false
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− |
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− | create DetermineHardwareSupport()
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− |
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− | if ($useFixedFunctionPath or $useSWVertexShaderPath)
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− | pass -fixedFunction
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− | create LightingStatesNoStdLightsParam(true false)
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− | alphaBlend srcFactor(srcAlpha) add dstFactor(one)
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− | depthTest true -enableDepthWrite false
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− | ffMatCoef -amb (1,1,1) -diff (1,1,1) -emit (0,0,0) -spec (0,0,0) -specPow 0
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− | colorScalar $stdMatDiffCoeff $stdMatAlphaMultiplier
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− | fillmode $stdMatFillMode
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− |
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− | stage
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− | texture $stdMatEnvCubeTextureName -alphaFalloffCubeMap 64 (0, 1, 0) (-30, 255) 5
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− | textureMIPFilterHint disabled
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− | ffTextureCoordsSource fromNormal
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− | textureTransformType vector3
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− | textureAddressing clamp clamp clamp
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− | textureBlend select(texture:alphaReplicate) multiply(texture colorScalar)
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− | end
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− |
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− | stage
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− | texture $stdMatBaseTextureName ${stdMatBaseTextureParam}
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− | ffTextureCoordsSource 0
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− | textureBlend select(colorScalar) multiply(outRegister texture)
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− | end
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− | end
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− | else
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− |
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− | # VS/PS equivelant
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− | pass
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− | create NonStandardLighting()
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− |
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− | alphaBlend srcFactor(srcAlpha) add dstFactor(one)
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− | depthTest true -enableDepthWrite false
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− | fillmode $stdMatFillMode
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− |
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− | shaderProgram -target vertexProgram -method assemble
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− | bindConstants 0 -bindingID geomToClip -constantCount 4
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− | bindConstants 4 -bindingID geomToCamera -constantCount 3
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− | shaderSource
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− | vs_1_1
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− | dcl_position v0
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− | dcl_normal v1
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− | dcl_texcoord v2
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− |
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− | m4x4 oPos, v0, c0 ; send to clip space
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− |
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− | mov oT1.xy, v2 ; copy tex coords straight out
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− |
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− | m3x3 oT0.xyz, v1, c4 ; transform normal to camera space.
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− |
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− | endShaderSource
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− | end
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− |
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− | shaderProgram -target pixelProgram -method assemble
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− |
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− | setv3 evalDiffuse ($stdMatDiffCoeff)
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− | bindConstants 0 -bindingID immediateData -data ($evalDiffuse, $stdMatAlphaMultiplier)
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− |
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− | shaderSource
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− | ps_1_1
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− | tex t0 ; a cube map
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− | tex t1 ; a 2D texture
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− |
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− | mov r0.rgb, c0 ; output color from the diffuse
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− | + mul r0.a, t0.a, c0.a ; alpha = tex0.a * tex1.a * alphaMultiplier
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− | mul r0.a, r0.a, t1.a
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− |
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− | endShaderSource
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− |
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− | end
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− |
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− |
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− | sampler 0
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− | texture $stdMatEnvCubeTextureName -alphaFalloffCubeMap 64 (0, 1, 0) (-30, 255) 5
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− | textureMIPFilterHint disabled
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− | textureAddressing clamp clamp clamp
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− | end
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− | sampler 1
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− | texture $stdMatBaseTextureName ${stdMatBaseTextureParam}
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− | end
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− |
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− | end
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− |
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− | endif
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− | end # shader
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− |
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− | #fallback, do nothing
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− | shader
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− | end
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− |
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− | end
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− | enddef
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− |
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− | #
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− | # Various lighting glows.
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− | #
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− | materialDefinition lightingTableBigBulb_glowSphere
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− | setDefinition CubeAlphaFalloff
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− | addParam stdMatLayer 15
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− | addParam stdMatDiffCoeff (1, 1, .8)
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− | addParam stdMatAlphaBlendMode additive
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− | addParam stdMatAlphaMultiplier 0.55
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− | addParam stdMatEnvCubeTextureName lightingStreetlight_glow_alphaFalloff5
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− | addParam stdMatBaseTextureName lightingStreetlight-glowSphere-alpha
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− | end
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− |
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− | materialDefinition lightingStreetlight_glowSphereNull
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− | setDefinition Null
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− | addParam stdMatLayer 15
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− | addParam stdMatDiffCoeff (1, 1, 1)
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− | addParam stdMatAlphaBlendMode additive
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− | addParam stdMatAlphaMultiplier 1
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− | addParam stdMatEnvCubeTextureName steamSphere_alphaFalloff5
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− | addParam stdMatBaseTextureName steam-alpha
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− | end
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| | | |
− | materialDefinition lightingStreetlight_glowSphere
| + | # Standard materials used directly by the |
− | setDefinition CubeAlphaFalloff
| + | # effects manager, or referenced from Maya |
− | addParam stdMatLayer 15
| + | include "particles.matShad" |
− | addParam stdMatDiffCoeff (1, 1, .8)
| + | |
− | addParam stdMatAlphaBlendMode additive
| + | |
− | addParam stdMatAlphaMultiplier 1
| + | |
− | addParam stdMatEnvCubeTextureName lightingStreetlight_glow_alphaFalloff5
| + | |
− | addParam stdMatBaseTextureName lightingStreetlight-glowSphere-alpha
| + | |
− | end
| + | |
| | | |
− | materialDefinition memoryIcon_glowSphere
| + | # Custom materials referenced from Maya or |
− | setDefinition CubeAlphaFalloff
| + | # effect scripts. |
− | addParam stdMatLayer 15
| + | include "effects.matShad" |
− | addParam stdMatDiffCoeff (1, 1, .8)
| + | include "effectsUI.matShad" |
− | addParam stdMatAlphaBlendMode additive
| + | include "lamps.matShad" |
− | addParam stdMatAlphaMultiplier 1
| + | include "steam.matShad" |
− |
| + | include "clothesChange.matShad" |
− | addParam stdMatEnvCubeTextureName lightingStreetlight_glow_alphaFalloff5
| + | include "fight.matShad" |
− | addParam stdMatBaseTextureName reflection3DGlow-envcube6
| + | include "food.matShad" |
− | end
| + | include "hottub.matShad" |
| + | include "stereo.matShad" |
| + | include "lightning.matShad" |
| + | include "animals.matShad" |
| + | include "water.matShad" |
include "effects.matShad"
include "effectsUI.matShad"
include "lamps.matShad"
include "steam.matShad"
include "clothesChange.matShad"
include "fight.matShad"
include "food.matShad"
include "hottub.matShad"
include "stereo.matShad"
include "lightning.matShad"
include "animals.matShad"
include "water.matShad"