Difference between revisions of "TXMT/Parameters/AlphabeticallySequencedList"

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Line 33: Line 33:
 
* bumpMultiplier
 
* bumpMultiplier
  
* caustics
+
* [http://www.sims2wiki.info/TXMT/Parameters/caustics caustics]
  
* causticsBaseStrength  
+
* [http://www.sims2wiki.info/TXMT/Parameters/causticsBaseStrength causticsBaseStrength]
  
* causticsEnabled  
+
* [http://www.sims2wiki.info/TXMT/Parameters/causticsEnabled causticsEnabled]
  
* causticsStrength  
+
* [http://www.sims2wiki.info/TXMT/Parameters/causticsStrength causticsStrength]
  
 
* colorScalar
 
* colorScalar
Line 55: Line 55:
 
* flagSkinnedObjects
 
* flagSkinnedObjects
  
* floorCausticsPass
+
* [http://www.sims2wiki.info/TXMT/Parameters/floorCausticsPass floorCausticsPass]
  
 
* floorGridAlpha
 
* floorGridAlpha
Line 65: Line 65:
 
* floorLayer
 
* floorLayer
  
* floorMaterialScaleU
+
* [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleU floorMaterialScaleU]
  
* floorMaterialScaleV
+
* [http://www.sims2wiki.info/TXMT/Parameters/floorMaterialScaleV floorMaterialScaleV]
  
 
* floorRenderStyle
 
* floorRenderStyle
Line 83: Line 83:
 
* previewLayer
 
* previewLayer
  
* poolLayerColour  
+
* [http://www.sims2wiki.info/TXMT/Parameters/poolLayerColour poolLayerColour]
  
 
* reflectionMapFlag  
 
* reflectionMapFlag  
Line 230: Line 230:
 
* steamLayer2RotationY
 
* steamLayer2RotationY
  
* tsCausticsPass
+
* [http://www.sims2wiki.info/TXMT/Parameters/tsCausticsPass tsCausticsPass]
  
 
* tsNoShadow
 
* tsNoShadow
  
* useFixedFunctionPath
+
* [http://www.sims2wiki.info/TXMT/Parameters/useFixedFunctionPath useFixedFunctionPath]
  
 
* useSWVertexShaderPath
 
* useSWVertexShaderPath
Line 244: Line 244:
 
* waterSpeed
 
* waterSpeed
  
* WmTransparency
+
* [http://www.sims2wiki.info/TXMT/Parameters/WmTransparency WmTransparency]
  
* WmXSpeed
+
* [http://www.sims2wiki.info/TXMT/Parameters/WmXSpeed WmXSpeed]
  
* wmXRepeat  
+
* [http://www.sims2wiki.info/TXMT/Parameters/wmXRepeat wmXRepeat]
  
* wmXWaveHeight  
+
* [http://www.sims2wiki.info/TXMT/Parameters/wmXWaveHeight wmXWaveHeight]
  
* wmYSpeed  
+
* [http://www.sims2wiki.info/TXMT/Parameters/wmYSpeed wmYSpeed]
  
* wmYRepeat  
+
* [http://www.sims2wiki.info/TXMT/Parameters/wmYRepeat wmYRepeat]
  
* wmYWaveHeight  
+
* [http://www.sims2wiki.info/TXMT/Parameters/wmYWaveHeight wmYWaveHeight]
  
* wmReflectionTexture  
+
* [http://www.sims2wiki.info/TXMT/Parameters/wmReflectionTexture wmReflectionTexture]
  
* wmRefractionEnabled  
+
* [http://www.sims2wiki.info/TXMT/Parameters/wmRefractionEnabled wmRefractionEnabled]
  
* wmRefractionTexture
+
* [http://www.sims2wiki.info/TXMT/Parameters/wmRefractionTexture wmRefractionTexture]

Revision as of 03:22, 18 April 2007

Links back to the txmt Parameter Listings

* Alphabetically Sequenced List

* Categorised List

Alphabetically Sequenced List

[under construction/ work in progress/ still underdevelopped] much more to come!


  • alphaRefValue
  • appInDebugMode
  • baseColor
  • blendStrength
  • blurFactor
  • bumpMapping
  • bumpMultiplier
  • colorScalar
  • cubeMapEnabled (?)
  • cutoutPass
  • deprecatedstdMatInvDiffuseCoeffMultiplier
  • finalAlphaScale
  • flagSkinnedObjects
  • floorGridAlpha
  • floorHighlightIntensity
  • floorHighlightOn
  • floorLayer
  • floorRenderStyle
  • forceHighQualitySkinning
  • gridLayer
  • lightMapAvailable
  • mirrorReflectionsEnabled
  • modifiyEachFrameHintFlag
  • previewLayer
  • reflectionMapFlag
  • reflectivity
  • reflectStrength
  • refractionWeights
  • stdMatCutoutTextureAddressingU
  • stdMatCutoutTextureAddressingV
  • stdMatCutoutTextureAddressingW
  • stdMatCutoutTextureName
  • stdMatCutoutTextureParam
  • stdMatLightingEnabled
  • stdMatMinLightRangeHint
  • stdMatMorphState
  • stdMatReduceBoneWeights
  • stdMatShadowColor
  • stdMatShapeColorIndex
  • stdMatSpecMaskTextureAddressingU
  • stdMatSpecMaskTextureAddressingV
  • stdMatSpecMaskTextureAddressingW
  • stdMatSpecMaskTextureEnabled
  • stdMatSpecMaskTextureName
  • stdMatSpecMaskTextureParam
  • stdMatSpecPower

[some predefined in stdMat and lighting modes shaders]

  • stdMatTextureCoordTfAnimTransStartY (Unknown usages)
  • steamLayer1Rotation
  • steamLayer1RotationSpeed
  • steamLayer2RotationSpeed
  • steamLayer2RotationX
  • steamLayer2RotationY
  • tsNoShadow
  • useSWVertexShaderPath
  • updateEachFrameFlag
  • vs2LoopsFunctional
  • waterSpeed
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