TXMT/Parameters/CategorisedList/floor

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TXMT/Parameters/CategorisedList/floor

There're 3 known material shaders and several floor material types with their designed pathways to control these floor graphical elements.

Material Types & Groups

Most are found not in txmt but matShad except those marked with []. However, it never means they must not be used in txmt. :P

The floor material type responsible for activating floor caustic animations. CausticsGeneratorMaterial is necessary to activate it for the caustics animation to work.

  • FloorReflective

There was an attempt to make reflective floor tiles before the base game release, but just was just abandoned leaving only this insignificant slight bit of source.

#beginshader FloorReflective
#description Basic floor tile shader with reflection; texture + floor gradient + shadows
#extraparam float floorMaterialScaleU 1 0.125 64 ; no. tiles to map for U axis, use any positive number
#extraparam float floorMaterialScaleV 1 0.125 64 ; no. tiles to map for V axis, use any positive number
#extraparam float reflectStrength 1 0 1 ; strength of reflection, in range 0 to 1

set ratioH 1   # default material parameter value
set ratioW 1   # default material parameter value
set useReflectionFloors 0 # default material parameter value
define FloorReflective()
	material
		shader
			#reflective floors are currently dead. might ressurect them in an expansion pack
				
		end
	end
enddef


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