TXMT/Parameters/stdMatSpecCoef

From SimsWiki
< TXMT‎ | Parameters
Revision as of 15:11, 15 May 2007 by Niol (Talk | contribs)

Jump to: navigation, search

Links back to the txmt Parameter Listings

* Alphabetically Sequenced List

* Categorised List

Contents

(MATD/txmt) property parameter: standard material: stdMatSpecCoef

Parameter Type

[v3] 3 variables/3 reals


Known designed values:

0 =< n =< ... (infinity)


Common Notes

  • for Specular Highlights; Specular vs. Diffuse Reflection
  • Specular Highlights RGB (syntax: R,G,B)
  • By altering the RGB values in decimals, the colours of the specular filter or the specular map texture will be altered accordingly in terms of RGB powers. "1,1,1" means full textural coloration or white where "1" means 1 time of the value of either R, G, or B for the base texture.
  • enabled/activated when stdMatSpecPower > 0; disabled when stdMatSpecPower = 0

Common Default Value(s)

0,0,0

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox