Talk:TXMT/MaterialTypes

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Revision as of 00:15, 17 November 2006 by Niol (Talk | contribs)

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[under construction/ work in progress/ still underdevelopped]

Index of Material Types (in alphabetical order presently, or it may be changed)(should they be grouped according to their properties and functions and/or their sources?) Hint: search/find with the keystring: setDefinition ; These're the material types from the base game.

(Khaibit this is the overview so I guess people will pefer looking for properties and functions first to find what they're looking for - on the single pages linking back and cross should connect evrything without letting it become too complicated (to avoid: "beware, completely cross linked area" ;) ), I think.)

niol people may seek for material types to see if certain types of materials are used in certain game feature such as mirrors, terrains, etc... So, keeping the data viewable from as many ways as they can be can fulfill as many audience it can be. ... material parameters <-> graphical features <-> material types <-> material parameters ... We may tell what are known to work or not to work probably with known cases and/or sampler files. Let the users to explore what haven't been tried... That's why I like a table - fast and complete.

Khaibit You asked about 'how to group them in here' and then you answer your own question... :lol: As it's listed now I think it might be confusing so either adding a (directly linked) page where the stuff is listed by functions for those - as you call us dummies :D :P - who just know or not what they are looking for but they don't know which kind of Material Type is the right one for their purpose... clear?


niol Oh no, lol Khaibit, just realised I misunderstood what you said just because my eyes were jumping like the lottery balls...! Sorry... :slap me: The way you said can already do the jobs. Also, I missed something not typed... I was wondering if it's good to list both lists: one is categorised dependent on the properties and functions... while the another one will still be in alphabetical order. Basically, that's for one more way to sort. Please forgive my bad reading and understanding... :a bunch of beautiful digital verbal flowers of your like(s):


$mvMaterialDefinition (the material type variable for content viewer materials)

AnimatedTexture

BirdWingFlapVertexShaderMaterial

BoundGeomMaterial

CausticsGeneratorMaterial

CensorCompositingMaterial

CubeAlphaFalloff

CubeAlphaFalloffTexture

DeckFoundationPreviewMaterial

DirtyRectCompositingPass

FishSwimVertexShaderMaterial

Floor

floorGridBlackActiveLevel

floorGridWhiteActiveLevel

floorLocalGridBlackActiveLevel

FloorPool

FloorReflective (dead)

ImposterArrowMaterial

InverseTileGridMaterial

LightningIonization

LightningGlow

LightningCore

LotSkirtRoadMaterialDefinition

MirrorBackClearStencilAndSetDepth

MVLab-RenderToTexture

MVLab-RenderToTextureReflection

MVLab-Dimmer

NeighborhoodCanvas

NeighborhoodCanvasStraddle

NeighborhoodTerrainEdge

NeighborhoodTreeGUOBMaterial

NeighborhoodWaterEdge

NeighborhoodWaterTerrain

NHoodRoadMaterialDef

NHoodTerrainHighlightMaterial

NHoodTerrainLighting

Null

OverlayMaterialDef

OverlayShadowMaterialDef

PartiallyUnderWaterMaterial

Phong

PlumbBobAnimatedColor

PoolDepthLayerMaterial

PoolWaterSurfaceMaterial

ProjectiveShadowDef

RoofPreviewMaterialTopBoundary

SetFarZOnMirrorRTT

SetNearZOnMirrorRTT

SetStencilOnCensorRTT

SimpleMirrorReflection

SimSkin

SimStandardMaterial

SkyboxCompositionPassMaterial

SolidColorMaterial

StandardMaterial

StandardParticleModelMaterial

TerrainLighting

TerrainWater

TextureAlpha

TexturedMaterial

TileGridMaterial

uiHeadlineBillboardTest

uiHeadlineBillboardAnimationTest

VisColliderMaterial

VisDynamicallyDeformedMaterial

VisualizeGeomNormalsDef

WallMask

Wallpaper

WallpaperBump

WallpaperPool

WaterAnimatingTextures

WireframeMaterial

ZoomConeMaterial

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