Difference between revisions of "Tutorial:Sims 3 Object Modding GettingStarted"

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(Created page with "==Getting Started== *Extract the core libraries with S3PE if you haven’t already. Here’s how to do that: *#Open S3PE and click on File -> Open… *#Navigate to the installati...")
 
(Getting Started)
 
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==Getting Started==
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__NOTOC__
*Extract the core libraries with S3PE if you haven’t already. Here’s how to do that:
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==Introduction==
*#Open S3PE and click on File -> Open…
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*#Navigate to the installation folder of The Sims 3 and from there to the sub-folder where the executable is located.<br>In this folder are three packages: gameplay.package, scripts.package, and simcore.package
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These sections will help you to set up your programming environment ready to get started with object modding. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data.
*#Open one of these packages.
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*#Click on an S3SA resource. Note that S3PE shows some information about that resource in the preview area. Locate where it says ManifestModule. Remember what comes after the colon, e.g. Sims3GameplaySystems.dll.
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{| width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top;background-color:#f5faff"
*#Click on Grid at the bottom of the S3PE window, and then click on the Assembly row and the little drop-down arrow on the right. Click on Export…
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!<h2 style="margin:0;background-color:#cef2e0;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Getting Started Categories:</h2>
*#Choose a sensible folder for the library and save it under the name you remembered from the ManifestModule entry.
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|-
*#Repeat steps 4 to 6 for every S3SA resource in the package.
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|style="color:#000"|
*#Repeat steps 3 to 7 for every package listed under step 2.
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{| width="100%" style="background: transparent;"
*#Close S3PE.
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|class="MainPageRight" width="50%" valign="top" style="border: 1px dashed #055a81; padding: .5em 1em; margin: 1em; background-color: #f2feff;"|
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[[Image:Icon_TS3Modding.png|left]]
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===[[Tutorial:Sims_3_Object_Modding_CreateManifest|Create Manifest]]===
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Getting the Game Files where you can use them in your mods
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[[Image:Icon_TS3Modding.png|left]]
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===[[Tutorials:TS3_GeneralModding|View EA Code]]===
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Using a decompiler to browse EA code
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|class="MainPageRight" width="50%" valign="top" style="border: 1px dashed #055a81; padding: .5em 1em; margin: 1em; background-color: #f2feff;"|
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[[Image:Icon_TS3Modding.png|left]]
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===[[Sims_3:Creating_a_game_compatible_Visual_Studio_project|Setting Up Visual Studio]]===
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Set up your solutions
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|}

Latest revision as of 17:21, 3 February 2012

[edit] Introduction

These sections will help you to set up your programming environment ready to get started with object modding. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data.

Getting Started Categories:

Icon TS3Modding.png

[edit] Create Manifest

Getting the Game Files where you can use them in your mods

Icon TS3Modding.png

[edit] View EA Code

Using a decompiler to browse EA code

Icon TS3Modding.png

[edit] Setting Up Visual Studio

Set up your solutions

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