Difference between revisions of "Tutorials:CAS Creation From Start-To-Finish - Creating A New Package"
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'''Regardless if you altered them or not''', reimport the lod 2 and lod 3 as well. '''Do not forget these other lods'''! If you do, your mesh might explode in game! Seriously... | '''Regardless if you altered them or not''', reimport the lod 2 and lod 3 as well. '''Do not forget these other lods'''! If you do, your mesh might explode in game! Seriously... | ||
− | ==== | + | ====Bump Maps==== |
− | The last field you're going to encounter is the bump map field. A | + | The last field you're going to encounter is the bump map field. A bump map, also known as a normal map, is a texture used by the game to create "faux" 3D details. Bump maps are useful for when you want to give a mesh slightly '''more detail, without actually meshing''' that part on. These details are typically small things such as buttons, bold stitching and zippers. |
Most likely at this stage of the creation process you are not ready to import a finished bump map. So, instead '''insert a blank one''' if you're not ready to make it yet. You can then '''edit it later''' with S3PE. ''Don't have a blank bump map handy?'' You can download one '''[http://www.modyourpanties.com/hosting/30731_111014030517blankbumpmap.rar here]'''. | Most likely at this stage of the creation process you are not ready to import a finished bump map. So, instead '''insert a blank one''' if you're not ready to make it yet. You can then '''edit it later''' with S3PE. ''Don't have a blank bump map handy?'' You can download one '''[http://www.modyourpanties.com/hosting/30731_111014030517blankbumpmap.rar here]'''. | ||
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'''Hit commit, to save your changes so far!''' | '''Hit commit, to save your changes so far!''' | ||
<br clear="all"> | <br clear="all"> | ||
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====Saving Your Package==== | ====Saving Your Package==== | ||
If you go back the design tab you'll see that the mesh did not update! But what happened, we imported all our meshes into CTU, right? | If you go back the design tab you'll see that the mesh did not update! But what happened, we imported all our meshes into CTU, right? |
Revision as of 03:45, 14 October 2011
CAS Creation With Daluved1: From Start-To-Finish | |
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Planning | Meshing | Creating A New Package | Texturing | Finishing Up | Glossary | |
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