Difference between revisions of "Tutorials:CAS Creation From Start-To-Finish - Glossary"

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alpha channel
+
===A===
ambient
+
* alpha channel
anti-aliasing
+
* ambient
autosmooth
+
* anti-aliasing
Blender 3D
+
* autosmooth
bone assignments
+
===B===
bones
+
* Blender 3D
bump map
+
* bone assignments
CAS
+
* bones
CAS Part
+
* bump map
caspart
+
===C===
category flag
+
* CAS
channel
+
* CAS Part
clipping
+
* caspart
cloning
+
* category flag
commit
+
* channel
compression
+
* clipping
contiguous
+
* cloning
CTU
+
* commit
DDS
+
* compression
design
+
* contiguous
export
+
* CTU
face
+
===D===
flag
+
* DDS
geom
+
* design
GIMP
+
===E===
imaging program
+
* export
import
+
* extract
in-game
+
===F===
joints
+
* face
key
+
* flag
lod
+
* fuzzy select
mask
+
===G===
material
+
* geom
mesh
+
* GIMP
meshing
+
===I===
Milkshape 3D
+
* imaging program
multiplier
+
* import
normal map
+
* in-game
overlay
+
===J===
package
+
* joints
Paint.NET
+
===K===
parameter
+
* key
part mask
+
===L===
Photoshop
+
* lasso tool
plugin
+
* layer
png
+
* lod
polygon
+
===M===
preset
+
* magic wand
RGB mask
+
* marquee
RGB value
+
* mask
repository
+
* material
scale
+
* mesh
specular
+
* meshing
stencil
+
* Milkshape 3D
S3PE
+
* multiplier
texture
+
===N===
texture linking
+
* normal map
texturing
+
===O===
TGI
+
* opacity
thumbnail
+
* opaque
UV map
+
* overlay
vertex
+
===P===
wireframe
+
* package
XML
+
* Paint.NET
 +
* parameter
 +
* part mask
 +
* Photoshop
 +
* plugin
 +
* png
 +
* polygon
 +
* preset
 +
===R===
 +
* RGB mask
 +
* RGB value
 +
* repository
 +
===S===
 +
* scale
 +
* specular
 +
* stencil
 +
* S3PE
 +
===T===
 +
* tag
 +
* texture
 +
* texture linking
 +
* texturing
 +
* TGI
 +
* thumbnail
 +
* translucent
 +
* transparent
 +
* type
 +
===U===
 +
* UV map
 +
===V===
 +
* vertex
 +
===W===
 +
* wireframe
 +
===X===
 +
* XML
  
  

Revision as of 13:23, 20 January 2012

Contents

A

  • alpha channel
  • ambient
  • anti-aliasing
  • autosmooth

B

  • Blender 3D
  • bone assignments
  • bones
  • bump map

C

  • CAS
  • CAS Part
  • caspart
  • category flag
  • channel
  • clipping
  • cloning
  • commit
  • compression
  • contiguous
  • CTU

D

  • DDS
  • design

E

  • export
  • extract

F

  • face
  • flag
  • fuzzy select

G

  • geom
  • GIMP

I

  • imaging program
  • import
  • in-game

J

  • joints

K

  • key

L

  • lasso tool
  • layer
  • lod

M

  • magic wand
  • marquee
  • mask
  • material
  • mesh
  • meshing
  • Milkshape 3D
  • multiplier

N

  • normal map

O

  • opacity
  • opaque
  • overlay

P

  • package
  • Paint.NET
  • parameter
  • part mask
  • Photoshop
  • plugin
  • png
  • polygon
  • preset

R

  • RGB mask
  • RGB value
  • repository

S

  • scale
  • specular
  • stencil
  • S3PE

T

  • tag
  • texture
  • texture linking
  • texturing
  • TGI
  • thumbnail
  • translucent
  • transparent
  • type

U

  • UV map

V

  • vertex

W

  • wireframe

X

  • XML


AS Parts A .caspart file itself can be thought of as a "placeholder" in Create-A-Sim. By linking meshes, textures and other details to the .caspart, you create what is commonly know as a CAS Part. CAS Parts are what a the game actually displays on the sim (i.e. shirts, shoes, watches, etc); this includes the mesh, shape, color, lighting, transparency or anything else that affects the look of the design. [edit]DDS Files A DDS file is a type of raster image, commonly used by many games, including both Sims 2 and Sims 3. DDS files can be saved in a variety of formats, both compressed and uncompressed. You will need to save your textures in DDS format for use in the CTU.


Image Editor Your everyday run of the mill image editor like MS Paint or Paintbrush will not suffice for TS3 skinning. Instead you'll need a program that at least has these basic features: RGB Mode Channel View Layers Image Adjusters (i.e. desaturate, colorize, etc.) Most people use Adobe Photoshop or Paint Shop Pro. However, there are free alternatives like GIMP or Paint.NET.

Plugin Many imaging programs do not initially know how to save/handle DDS files, so you'll have to install a plugin for them. Here are two of the most common ones. Photoshop GIMP [edit]Packages The CTU saves your finished creations as .packages, similar to what was used with The Sims 2.

For help with installing .packages, see Installing Sims 3 Package Files

Parameters To help quicken the search for a mesh, you can dial up the type of mesh you wish to use by setting the age/gender/type parameters. [edit]Mesh Once you set the parameters, you can either pick the mesh you want to use from the drop-down list or you can select it using the Quick Find box by clicking on the thumbnail.

Bump Maps Additionally bump maps may be found under the Meshes tab. To extract, click on the appropriate TGI link then hit the find button. When the DDS preview window comes up, click the export button at the bottom right corner of the screen.

[edit]Textures The easiest way to extract textures is to use the "Extract Textures" button in the Find a CAS tab. However this will give you all the game textures linked to that mesh.

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