Difference between revisions of "Tutorials:CAS Creation From Start-To-Finish - Glossary"

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|style="color:#000"|Per a request, here are some words that are used through this material that need to be explained. Click the '''More Info''' button to expand the definition.
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__TOC__
 
===A===
 
===A===
* alpha channel
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* ambient
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* anti-aliasing
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! style="text-align:left" | alpha channel
* autosmooth
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| In CAS creation terms, the alpha channel is used in conjunction with the base texture to map out the areas on the mesh that have visible texture. It can also set transparency areas on the texture.
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|-
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! style="text-align:left" | anti-aliasing
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|-
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| When using the magic wand/fuzzy select tool in your imaging program, enabling anti-aliasing smoothes jagged edges when making selections.
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{| class="collapsible collapsed wikitable" style="width:100%"
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|-
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! style="text-align:left" | auto-smooth
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|-
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| In your 3D modeling program, smoothing a mesh softens hard edges created by welding parts together. When meshing for TS3, always disable this feature because it'll create visible seams on your mesh that are hard to get rid of.
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===B===
 
===B===
 
* Blender 3D
 
* Blender 3D
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* clipping
 
* clipping
 
* cloning
 
* cloning
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* clothing ambient
 
* commit
 
* commit
 
* compression
 
* compression
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===S===
 
===S===
 
* scale
 
* scale
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* skin ambient
 
* specular
 
* specular
 
* stencil
 
* stencil
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[edit]Textures
 
[edit]Textures
 
The easiest way to extract textures is to use the "Extract Textures" button in the Find a CAS tab. However this will give you all the game textures linked to that mesh.
 
The easiest way to extract textures is to use the "Extract Textures" button in the Find a CAS tab. However this will give you all the game textures linked to that mesh.
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Revision as of 17:01, 22 January 2012

The Glossary

Per a request, here are some words that are used through this material that need to be explained. Click the More Info button to expand the definition.

Contents

A

B

  • Blender 3D
  • bone assignments
  • bones
  • bump map

C

  • CAS
  • CAS Part
  • caspart
  • category flag
  • channel
  • clipping
  • cloning
  • clothing ambient
  • commit
  • compression
  • contiguous
  • CTU

D

  • DDS
  • design

E

  • export
  • extract

F

  • face
  • flag
  • fuzzy select

G

  • geom
  • GIMP

I

  • imaging program
  • import
  • in-game

J

  • joints

K

  • key

L

  • lasso tool
  • layer
  • lod

M

  • magic wand
  • marquee
  • mask
  • material
  • mesh
  • meshing
  • Milkshape 3D
  • multiplier

N

  • normal map

O

  • opacity
  • opaque
  • overlay

P

  • package
  • Paint.NET
  • parameter
  • part mask
  • Photoshop
  • plugin
  • png
  • polygon
  • preset

R

  • RGB mask
  • RGB value
  • repository

S

  • scale
  • skin ambient
  • specular
  • stencil
  • S3PE

T

  • tag
  • texture
  • texture linking
  • texturing
  • TGI
  • thumbnail
  • translucent
  • transparent
  • type

U

  • UV map

V

  • vertex

W

  • wireframe

X

  • XML


AS Parts A .caspart file itself can be thought of as a "placeholder" in Create-A-Sim. By linking meshes, textures and other details to the .caspart, you create what is commonly know as a CAS Part. CAS Parts are what a the game actually displays on the sim (i.e. shirts, shoes, watches, etc); this includes the mesh, shape, color, lighting, transparency or anything else that affects the look of the design. [edit]DDS Files A DDS file is a type of raster image, commonly used by many games, including both Sims 2 and Sims 3. DDS files can be saved in a variety of formats, both compressed and uncompressed. You will need to save your textures in DDS format for use in the CTU.


Image Editor Your everyday run of the mill image editor like MS Paint or Paintbrush will not suffice for TS3 skinning. Instead you'll need a program that at least has these basic features: RGB Mode Channel View Layers Image Adjusters (i.e. desaturate, colorize, etc.) Most people use Adobe Photoshop or Paint Shop Pro. However, there are free alternatives like GIMP or Paint.NET.

Plugin Many imaging programs do not initially know how to save/handle DDS files, so you'll have to install a plugin for them. Here are two of the most common ones. Photoshop GIMP [edit]Packages The CTU saves your finished creations as .packages, similar to what was used with The Sims 2.

For help with installing .packages, see Installing Sims 3 Package Files

Parameters To help quicken the search for a mesh, you can dial up the type of mesh you wish to use by setting the age/gender/type parameters. [edit]Mesh Once you set the parameters, you can either pick the mesh you want to use from the drop-down list or you can select it using the Quick Find box by clicking on the thumbnail.

Bump Maps Additionally bump maps may be found under the Meshes tab. To extract, click on the appropriate TGI link then hit the find button. When the DDS preview window comes up, click the export button at the bottom right corner of the screen.

[edit]Textures The easiest way to extract textures is to use the "Extract Textures" button in the Find a CAS tab. However this will give you all the game textures linked to that mesh.

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