Difference between revisions of "Tutorials:CAS Creation From Start-To-Finish - Glossary"

From SimsWiki
Jump to: navigation, search
(L)
 
(2 intermediate revisions by one user not shown)
Line 34: Line 34:
 
! style="text-align:left" | Blender 3D
 
! style="text-align:left" | Blender 3D
 
|-
 
|-
| Blender 3D is a free 3D modeling software that can be used for meshing in TS3. While it is less popular in the sims community, it is equally (if not more) powerful as Milkshape 3D.
+
| Blender 3D is a free 3D modeling software that can be used for meshing in TS3. It is more powerful than Milkshape 3D.
 
|}
 
|}
 
{| class="collapsible collapsed wikitable" style="width:100%"
 
{| class="collapsible collapsed wikitable" style="width:100%"
Line 92: Line 92:
 
| In the context of imaging programs, a channel is where your program stores color information about an image. All TS3 textures are composed of three main channels Red, Green and Blue (RGB for short). Some textures, such as base textures (multipliers) also have a fourth channel called the alpha. We also use the three base RGB channels to make masks for our CAS parts.
 
| In the context of imaging programs, a channel is where your program stores color information about an image. All TS3 textures are composed of three main channels Red, Green and Blue (RGB for short). Some textures, such as base textures (multipliers) also have a fourth channel called the alpha. We also use the three base RGB channels to make masks for our CAS parts.
  
In the context of CAS parts, channels are also another name for the recolorable palattes in game. For example, if someone asks how many channels you item has; If it has three separate parts that can recolor, then you would say "my _____ has three channels".
+
In the context of CAS parts, channels are also another name for the recolorable palettes in game. For example, if someone asks how many channels you item has; If it has three separate parts that can recolor, then you would say "my _____ has three channels".
 
|}
 
|}
 
{| class="collapsible collapsed wikitable" style="width:100%"
 
{| class="collapsible collapsed wikitable" style="width:100%"
Line 122: Line 122:
 
! style="text-align:left" | compression
 
! style="text-align:left" | compression
 
|-
 
|-
| When talking about compression, we're usually refering to what type of DDD we want to save our textures in. DDS compression comes in various types, but the one used for CAS creations is DXT. DXT comes in three subtypes: DXT1, DXT3 and DXT5.
+
| When talking about compression, we're usually referring to what type of DDS we want to save our textures in. DDS compression comes in various types, but the one used for CAS creations is DXT. DXT comes in three subtypes: DXT1, DXT3 and DXT5.
 
|}
 
|}
 
{| class="collapsible collapsed wikitable" style="width:100%"
 
{| class="collapsible collapsed wikitable" style="width:100%"
Line 265: Line 265:
  
 
===M===
 
===M===
* magic wand
+
{| class="collapsible collapsed wikitable" style="width:100%"
* marquee
+
|-
* mask
+
! style="text-align:left" | magic wand
 +
|-
 +
| The magic wand tool is undoubtedly one of the most used tools in an imaging program. This tool allows you select pixels of similar color hue within a layer. You can fine-tune the color range by adjusting the threshold value.
 +
|}
 +
{| class="collapsible collapsed wikitable" style="width:100%"
 +
|-
 +
! style="text-align:left" | marquee
 +
|-
 +
| In a imaging program, when you make a selection (via any method) the program displays a dashed box around you selection. The dashes dance around the selection, hence the term marquee.
 +
|}
 +
{| class="collapsible collapsed wikitable" style="width:100%"
 +
|-
 +
! style="text-align:left" | mask
 +
|-
 +
| A mask is a texture file that maps out what pieces of the CAS item recolor together, and also in some cases, how they recolor (i.e. transparency/overlapping).
 +
|}
 
* material
 
* material
 
* mesh
 
* mesh
Line 291: Line 306:
 
* preset
 
* preset
 
===R===
 
===R===
* RGB mask
+
* RGB mask - see mask
 
* RGB value
 
* RGB value
 
* repository
 
* repository
Line 328: Line 343:
 
Plugin
 
Plugin
 
Many imaging programs do not initially know how to save/handle DDS files, so you'll have to install a plugin for them. Here are two of the most common ones.
 
Many imaging programs do not initially know how to save/handle DDS files, so you'll have to install a plugin for them. Here are two of the most common ones.
Photoshop
+
 
GIMP
+
Packages
[edit]Packages
+
 
The CTU saves your finished creations as .packages, similar to what was used with The Sims 2.
 
The CTU saves your finished creations as .packages, similar to what was used with The Sims 2.
 
  For help with installing .packages, see Installing Sims 3 Package Files
 
  For help with installing .packages, see Installing Sims 3 Package Files
Line 336: Line 350:
 
Parameters
 
Parameters
 
To help quicken the search for a mesh, you can dial up the type of mesh you wish to use by setting the age/gender/type parameters.
 
To help quicken the search for a mesh, you can dial up the type of mesh you wish to use by setting the age/gender/type parameters.
[edit]Mesh
 
Once you set the parameters, you can either pick the mesh you want to use from the drop-down list or you can select it using the Quick Find box by clicking on the thumbnail.
 
  
Bump Maps
 
Additionally bump maps may be found under the Meshes tab. To extract, click on the appropriate TGI link then hit the find button. When the DDS preview window comes up, click the export button at the bottom right corner of the screen.
 
  
[edit]Textures
+
 
The easiest way to extract textures is to use the "Extract Textures" button in the Find a CAS tab. However this will give you all the game textures linked to that mesh.
+
 
|}
 
|}
 
|}
 
|}

Latest revision as of 00:28, 26 October 2014

CAS Creation With Daluved1: From Start-To-Finish

Planning | Meshing | Creating A New Package | Texturing | Finishing Up | Glossary

The Glossary

Here are some words used throughout this tutorial that may need a little more explanation. Click the More Info button to expand the definition.

Contents

[edit] A

[edit] B

[edit] C

[edit] D

[edit] E

[edit] F

[edit] G

[edit] I

[edit] J

[edit] K

[edit] L

[edit] M

  • material
  • mesh
  • meshing
  • Milkshape 3D
  • multiplier

[edit] N

  • normal map

[edit] O

  • opacity
  • opaque
  • overlay

[edit] P

  • package
  • Paint.NET
  • parameter
  • part mask
  • Photoshop
  • plugin
  • png
  • polygon
  • polygon tool
  • preset

[edit] R

  • RGB mask - see mask
  • RGB value
  • repository
  • RES key

[edit] S

  • scale
  • skin ambient
  • skinning
  • specular
  • stencil
  • S3PE

[edit] T

  • tag
  • texture
  • texture linking
  • texturing
  • TGI
  • thumbnail
  • translucent
  • transparent
  • type

[edit] U

  • UV map

[edit] V

  • vertex

[edit] W

  • wireframe

[edit] X

  • XML




Plugin Many imaging programs do not initially know how to save/handle DDS files, so you'll have to install a plugin for them. Here are two of the most common ones.

Packages The CTU saves your finished creations as .packages, similar to what was used with The Sims 2.

For help with installing .packages, see Installing Sims 3 Package Files

Parameters To help quicken the search for a mesh, you can dial up the type of mesh you wish to use by setting the age/gender/type parameters.


Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox