Difference between revisions of "Tutorials:CAS Creation From Start-To-Finish - Glossary"

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===E===
 
===E===
* export
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! style="text-align:left" | export
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| In a 3D modeling program, exporting mesh means to save it in a certain file formate (.simgeom in our case). Likewise, in CTU and S3PE, exporting a texture means to save a copy of that texture on your hard drive so that you can edit it.
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! style="text-align:left" | extract
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| Extract is a synonym for export, except usually it only applies to CTU and S3PE. You can't really "extract" a mesh from a 3D modeling program.
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===F===
* face
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* fuzzy select
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! style="text-align:left" | face
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| In terms of meshing, a face is a plane whose boundaries are defined by three vertices. These vertices interconnect to form a "web" of faces, namely our 3D mesh.
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! style="text-align:left" | flag
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| ''see '''category flag'''. ''
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! style="text-align:left" | fuzzy select
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| ''see '''magic wand'''. ''
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* geom
 
* geom

Revision as of 03:22, 24 January 2012

CAS Creation With Daluved1: From Start-To-Finish

Planning | Meshing | Creating A New Package | Texturing | Finishing Up | Glossary

The Glossary

Here are some words used throughout this tutorial that may need a little more explanation. Click the More Info button to expand the definition.

Contents

A

B

C

D

E

F

G

  • geom
  • GIMP

I

  • imaging program
  • import
  • in-game

J

  • joints

K

  • key

L

  • lasso tool
  • layer
  • lod

M

  • magic wand
  • marquee
  • mask
  • material
  • mesh
  • meshing
  • Milkshape 3D
  • multiplier

N

  • normal map

O

  • opacity
  • opaque
  • overlay

P

  • package
  • Paint.NET
  • parameter
  • part mask
  • Photoshop
  • plugin
  • png
  • polygon
  • preset

R

  • RGB mask
  • RGB value
  • repository

S

  • scale
  • skin ambient
  • specular
  • stencil
  • S3PE

T

  • tag
  • texture
  • texture linking
  • texturing
  • TGI
  • thumbnail
  • translucent
  • transparent
  • type

U

  • UV map

V

  • vertex

W

  • wireframe

X

  • XML




Image Editor Your everyday run of the mill image editor like MS Paint or Paintbrush will not suffice for TS3 skinning. Instead you'll need a program that at least has these basic features: RGB Mode Channel View Layers Image Adjusters (i.e. desaturate, colorize, etc.) Most people use Adobe Photoshop or Paint Shop Pro. However, there are free alternatives like GIMP or Paint.NET.

Plugin Many imaging programs do not initially know how to save/handle DDS files, so you'll have to install a plugin for them. Here are two of the most common ones. Photoshop GIMP [edit]Packages The CTU saves your finished creations as .packages, similar to what was used with The Sims 2.

For help with installing .packages, see Installing Sims 3 Package Files

Parameters To help quicken the search for a mesh, you can dial up the type of mesh you wish to use by setting the age/gender/type parameters. [edit]Mesh Once you set the parameters, you can either pick the mesh you want to use from the drop-down list or you can select it using the Quick Find box by clicking on the thumbnail.

Bump Maps Additionally bump maps may be found under the Meshes tab. To extract, click on the appropriate TGI link then hit the find button. When the DDS preview window comes up, click the export button at the bottom right corner of the screen.

[edit]Textures The easiest way to extract textures is to use the "Extract Textures" button in the Find a CAS tab. However this will give you all the game textures linked to that mesh.

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