Difference between revisions of "Tutorials:Creating A World That Doesn't Suck - Distant Terrain"

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(Placing Distant Terrains)
Line 16: Line 16:
  
 
{| class="nicetable" align="left"
 
{| class="nicetable" align="left"
| [[Image:TVRcaw_distantterrain_sunsetvalley.jpg|thumb|350px|right|Sunset Valley's distant terrain in use. (click for full size).]]
+
| [[Image:TVRcaw_distantterrain_sunsetvalley.jpg|thumb|350px|right|Sunset Valley distant terrain in use. (click for full size).]]
 
===Sunset Valley===
 
===Sunset Valley===
 
The ''Sunset Valley'' distant terrain is a pretty basic one. There are white mountains in one corner and those are surrounded by flowing green hills. This terrain is intended to be used for a bay but can obviously be used for other types of worlds.
 
The ''Sunset Valley'' distant terrain is a pretty basic one. There are white mountains in one corner and those are surrounded by flowing green hills. This terrain is intended to be used for a bay but can obviously be used for other types of worlds.
Line 32: Line 32:
 
*Z = 0
 
*Z = 0
 
|-
 
|-
| [[Image:TVRcaw_distantterrain_alsimhara.jpg|thumb|350px|right|Al Simhara's distant terrain in use. (click for full size).]]
+
| [[Image:TVRcaw_distantterrain_alsimhara.jpg|thumb|350px|right|Al Simhara distant terrain in use. (click for full size).]]
===Al Simhara (World Adventures EP)===
+
===Al Simhara, Egypt (World Adventures EP)===
 
The ''Al Simhara'' distant terrain is even more basic than the Sunset Valley version. It is just an expanse of tall and flat desert. There is also a river cutting through it that you can use to get water to your remote desert getaway.
 
The ''Al Simhara'' distant terrain is even more basic than the Sunset Valley version. It is just an expanse of tall and flat desert. There is also a river cutting through it that you can use to get water to your remote desert getaway.
  
Line 41: Line 41:
 
----
 
----
 
'''Position'''
 
'''Position'''
*X = 1000.6  
+
*X = ''1000.6''
*Y = -2  
+
*Y = ''-2''
*Z = 1025.6
+
*Z = ''1025.6''
  
 
'''Rotation'''
 
'''Rotation'''
*X = 0  
+
*X = ''0''
*Y = 44.1999931  
+
*Y = ''44.1999931''
*Z = 0
+
*Z = ''0''
 +
|-
 +
| [[Image:TVRcaw_distantterrain_champslessims.jpg|thumb|350px|right|Champs Les Sims distant terrain in use. (click for full size).]]
 +
===Champs Les Sims, France (World Adventures EP)===
 +
The ''Champs Les Sims'' distant terrain was the first distant terrain that EA provided that had a city in the distance.(Obviously meant to be Paris). This terrain is relatively flat, with pale green valleys and hills and cliffs of grey-ish brown rock.
 +
 
 +
In CAW, it is called ''Distant Terrain - France''.
 +
 
 +
To have this distant terrain, you need to have the ''World Adventures'' EP installed.
 +
----
 +
'''Position'''
 +
X = 1000
 +
Y = 0
 +
Z = 1012
 +
'''Rotation'''
 +
X = -179.999985
 +
Y = 0
 +
Z = -179.999985
 +
 
 
|}
 
|}
  
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Rotation
 
Rotation
 
X = 0 Y = -89.99999 Z = 0
 
X = 0 Y = -89.99999 Z = 0
Distant Terrain – Egypt:
 
 
Distant Terrain – France:
 
Position
 
X = 1000 Y = 0 Z = 1012
 
Rotation
 
X = -179.999985 Y = 0 Z = -179.999985
 

Revision as of 00:47, 23 July 2011

Creating A World That Doesn't Suck

Planning | Compatibility | Basics | Roads and Sidewalks | The Grid | Lots | Buildings and Road Layouts | Sculpting | Objects, Bridges and Effects | Terrain Painting | Distant Terrain | CAW and S3PE | Custom Content | Glossary

Contents


DO NOT EDIT WITHOUT DIRECT PERMISSION FROM TVRDESIGNS OR QBUILDERZ.

The whole idea of distant terrain is to make the edges of your world seem more interesting. Put simply, a distant terrain object is a very low quality textured object that you place in Create a World via the objects panel. Placing these objects is made rather difficult by the sheer size and odd shapes of them.

Placing Distant Terrains

Sunset Valley distant terrain in use. (click for full size).

Sunset Valley

The Sunset Valley distant terrain is a pretty basic one. There are white mountains in one corner and those are surrounded by flowing green hills. This terrain is intended to be used for a bay but can obviously be used for other types of worlds.

In CAW, it is called Terrain - Distant


Position

  • X = 2047.11707
  • Y = 116.551254
  • Z = 2047.2146

Rotation

  • X = 0
  • Y = 0
  • Z = 0
Al Simhara distant terrain in use. (click for full size).

Al Simhara, Egypt (World Adventures EP)

The Al Simhara distant terrain is even more basic than the Sunset Valley version. It is just an expanse of tall and flat desert. There is also a river cutting through it that you can use to get water to your remote desert getaway.

In CAW, it is called Distant Terrain - Egypt.

To have this distant terrain, you need to have the World Adventures EP installed.


Position

  • X = 1000.6
  • Y = -2
  • Z = 1025.6

Rotation

  • X = 0
  • Y = 44.1999931
  • Z = 0
Champs Les Sims distant terrain in use. (click for full size).

Champs Les Sims, France (World Adventures EP)

The Champs Les Sims distant terrain was the first distant terrain that EA provided that had a city in the distance.(Obviously meant to be Paris). This terrain is relatively flat, with pale green valleys and hills and cliffs of grey-ish brown rock.

In CAW, it is called Distant Terrain - France.

To have this distant terrain, you need to have the World Adventures EP installed.


Position X = 1000 Y = 0 Z = 1012 Rotation X = -179.999985 Y = 0 Z = -179.999985



Distant Terrain – China: Position X = 1025.91492 Y = -100.792183 Z = 1022.01959 Rotation X = 0 Y = -89.99999 Z = 0

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