Difference between revisions of "Tutorials:Creating A World That Doesn't Suck - Distant Terrain"

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=Placing Distant Terrains=
 
=Placing Distant Terrains=
 
+
<div style="text-align: center;">
 
{| class="nicetable" align="left"
 
{| class="nicetable" align="left"
 
| [[Image:TVRcaw_distantterrain_sunsetvalley.jpg|thumb|350px|right|Sunset Valley distant terrain in use. (click for full size).]]
 
| [[Image:TVRcaw_distantterrain_sunsetvalley.jpg|thumb|350px|right|Sunset Valley distant terrain in use. (click for full size).]]
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| [[Image:TVRcaw_distantterrain_twinbrook.jpg|thumb|350px|right|Twinbrook distant terrain in use. (click for full size).]]
 
| [[Image:TVRcaw_distantterrain_twinbrook.jpg|thumb|350px|right|Twinbrook distant terrain in use. (click for full size).]]
 
===Twinbrook (Ambitions EP)===
 
===Twinbrook (Ambitions EP)===
 +
The Twinbrook terrain is one of the most useful out of the default EA distant terrains. It contains everything from a river to a coastline. There are flowing hills and valleys of a rich vibrant green/yellow color and a city off in the distance that lights up when it is night time.
 +
In CAW, it is called ''Distant Terrain - China''.
  
 +
To have this distant terrain, you need to have the ''World Adventures'' EP installed.
 +
----
 +
'''Position'''
 +
*X = ''1063.37439''
 +
*Y = ''32.8193169''
 +
*Z = ''179.999985''
 +
 +
'''Rotation'''
 +
*X = ''179.999985''
 +
*Y = ''0''
 +
*Z = ''-179.999985''
 +
|-
 +
| [[Image:TVRcaw_distantterrain_twinbrook.jpg|thumb|350px|right|Twinbrook distant terrain in use. (click for full size).]]
 +
===Twinbrook (Ambitions EP)===
 +
The Twinbrook terrain is one of the most useful out of the default EA distant terrains. It contains everything from a river to a coastline. There are flowing hills and valleys of a rich vibrant green/yellow color and a city off in the distance that lights up when it is night time.
 +
In CAW, it is called ''Distant Terrain - China''.
 +
 +
To have this distant terrain, you need to have the ''Late Night'' EP installed.
 +
----
 +
'''Position'''
 +
*X = ''''
 +
*Y = ''''
 +
*Z = ''''
 +
 +
'''Rotation'''
 +
*X = ''''
 +
*Y = ''''
 +
*Z = ''''
 
|}
 
|}
 +
</div>

Revision as of 01:20, 23 July 2011

Creating A World That Doesn't Suck

Planning | Compatibility | Basics | Roads and Sidewalks | The Grid | Lots | Buildings and Road Layouts | Sculpting | Objects, Bridges and Effects | Terrain Painting | Distant Terrain | CAW and S3PE | Custom Content | Glossary

Contents


The whole idea of distant terrain is to make the edges of your world seem more interesting. Put simply, a distant terrain object is a very low quality textured object that you place in Create a World via the objects panel. Placing these objects is made rather difficult by the sheer size and odd shapes of them.

Placing Distant Terrains

Sunset Valley distant terrain in use. (click for full size).

Sunset Valley

The Sunset Valley distant terrain is a pretty basic one. There are white mountains in one corner and those are surrounded by flowing green hills. This terrain is intended to be used for a bay but can obviously be used for other types of worlds.

In CAW, it is called Terrain - Distant


Position

  • X = 2047.11707
  • Y = 116.551254
  • Z = 2047.2146

Rotation

  • X = 0
  • Y = 0
  • Z = 0
Al Simhara distant terrain in use. (click for full size).

Al Simhara, Egypt (World Adventures EP)

The Al Simhara distant terrain is even more basic than the Sunset Valley version. It is just an expanse of tall and flat desert. There is also a river cutting through it that you can use to get water to your remote desert getaway.

In CAW, it is called Distant Terrain - Egypt.

To have this distant terrain, you need to have the World Adventures EP installed.


Position

  • X = 1000.6
  • Y = -2
  • Z = 1025.6

Rotation

  • X = 0
  • Y = 44.1999931
  • Z = 0
Champs Les Sims distant terrain in use. (click for full size).

Champs Les Sims, France (World Adventures EP)

The Champs Les Sims distant terrain was the first distant terrain that EA provided that had a city in the distance.(Obviously meant to be Paris). This terrain is relatively flat, with pale green valleys and hills and cliffs of grey-ish brown rock.

In CAW, it is called Distant Terrain - France.

To have this distant terrain, you need to have the World Adventures EP installed.


Position

  • X = 1000
  • Y = 0
  • Z = 1012

Rotation

  • X = -179.999985
  • Y = 0
  • Z = -179.999985
Shang Simla distant terrain in use. (click for full size).

Shang Simla, China (World Adventures EP)

The Shang Simla distant terrain is rather unexciting, though it can come in handy for terrains that have darker feelings. The grass is a very dark green, there is also two valleys for rivers running through it.

In CAW, it is called Distant Terrain - China.

To have this distant terrain, you need to have the World Adventures EP installed.


Position

  • X = 1025.91492
  • Y = -100.792183
  • Z = 1022.01959

Rotation

  • X = 0
  • Y = -89.99999
  • Z = 0
Twinbrook distant terrain in use. (click for full size).

Twinbrook (Ambitions EP)

The Twinbrook terrain is one of the most useful out of the default EA distant terrains. It contains everything from a river to a coastline. There are flowing hills and valleys of a rich vibrant green/yellow color and a city off in the distance that lights up when it is night time. In CAW, it is called Distant Terrain - China.

To have this distant terrain, you need to have the World Adventures EP installed.


Position

  • X = 1063.37439
  • Y = 32.8193169
  • Z = 179.999985

Rotation

  • X = 179.999985
  • Y = 0
  • Z = -179.999985
Twinbrook distant terrain in use. (click for full size).

Twinbrook (Ambitions EP)

The Twinbrook terrain is one of the most useful out of the default EA distant terrains. It contains everything from a river to a coastline. There are flowing hills and valleys of a rich vibrant green/yellow color and a city off in the distance that lights up when it is night time. In CAW, it is called Distant Terrain - China.

To have this distant terrain, you need to have the Late Night EP installed.


Position

  • X = '
  • Y = '
  • Z = '

Rotation

  • X = '
  • Y = '
  • Z = '
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