Difference between revisions of "Tutorials:Creating A World That Doesn't Suck Glossary"

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=Glossary=
 
=Glossary=
Per a request I got, here are some words that are used through this material that need to be explained.
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Per a request, here are some words that are used through this material that need to be explained. Click the '''More Info''' button to expand the definition.
*'''Fallout''' is the softness of the brush edges in CAW. If ''fallout'' is set to 100, you will get an absolute circle with no gradual fading around it at all. If ''fallout'' is set to 0, the edge of your brush will fade with a sort of opacity into the rest of the terrain.
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*'''Opacity''' is used in conjunction with Fallout. It is the same sort of concept but involves the ''entire'' circle rather than the edges. If ''opacity'' is set to 100, your brush will be completely visible and will not blend at all. When it is set to a lower number it becomes easier to blend and becomes semi-transparent. If you have ''opacity'' set to 0, your brush will have absolutely no effect when you click.
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*'''Conform''' is used with the Lots section of this guide. Put simply, ''conform'' means to match/comply with laws, rules or in this case, terrain.
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Revision as of 01:20, 25 July 2011

Creating A World That Doesn't Suck

Planning | Compatibility | Basics | Roads and Sidewalks | The Grid | Lots | Buildings and Road Layouts | Sculpting | Objects, Bridges and Effects | Terrain Painting | Distant Terrain | CAW and S3PE | Custom Content | Glossary

Contents


Glossary

Per a request, here are some words that are used through this material that need to be explained. Click the More Info button to expand the definition.

Creating A World That Doesn't Suck

Planning | Compatibility | Basics | Roads and Sidewalks | The Grid | Lots | Buildings and Road Layouts | Sculpting | Objects, Bridges and Effects | Terrain Painting | Distant Terrain | CAW and S3PE | Custom Content | Glossary

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