Difference between revisions of "Tutorials:Data Types for Simantics Users"
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==Overview== | ==Overview== | ||
+ | If you've never made a custom BHAV before, this is not the document for you. The information here will probably only be helpful for those people who have been playing with BHAVs for a while, but who want to get a better understanding of the different ways in-game data can be stored and changed using BHAVs. It starts out with fairly basic stuff, but gets a little more complicated near the end. | ||
==What you will need== | ==What you will need== | ||
+ | [[SimPE]] | ||
==Tutorial== | ==Tutorial== |
Latest revision as of 18:18, 8 April 2007
Tutorials by Category | |
---|---|
Build Mode | Walls & Floors | Body Shop | Object Recolouring | Careers | Sims | Object Creation | BodyShop Meshing | Hacks and Game Mods | |
Tutorials by Level | |
Level 1 (Newbie) | Level 2 (Beginners) | Level 3 (Intermediate) | Level 4 (Advanced) | Level 5 (Numenorean) |
Data Types for Simantics Users | |
---|---|
Base Game | |
Author | Echo |
Contents |
[edit] Overview
If you've never made a custom BHAV before, this is not the document for you. The information here will probably only be helpful for those people who have been playing with BHAVs for a while, but who want to get a better understanding of the different ways in-game data can be stored and changed using BHAVs. It starts out with fairly basic stuff, but gets a little more complicated near the end.
[edit] What you will need
[edit] Tutorial
Data Types for Simantics Users
[edit] Credit
Originally written by Echo