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Create the page "Motives" on this wiki!
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- ...read.php?t=222531 Making a better interaction - Entries, exits, skills and motives]531 B (66 words) - 15:02, 3 March 2007
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- ... cup object, it has a BCON file which details the amounts by which various motives change when you drink coffee.2 KB (278 words) - 19:09, 17 September 2012
- :[[0x0124]]: Motives - Decay - Set in Range :[[0x0144]]: Motives - Adjust Motive - Normal Bounds34 KB (5,979 words) - 21:18, 25 May 2014
- :*Can manually change sim's motives by clicking on the motive bars.3 KB (453 words) - 21:32, 17 September 2012
- | 0x046 ||2||TS2||Motives Static?|||||| | 0x0F8 ||2||TS2||Motives not included in mood||||||15 KB (2,243 words) - 19:44, 22 May 2014
- |My motives |Stack obj's motives3 KB (464 words) - 21:26, 17 September 2012
- '' in the action queue. It also stores motives, and details about how a sim died6 KB (937 words) - 18:52, 17 September 2012
- ==Motives== ...tives" (Format < 0x00000054) or two tabs named "Human Motives" and "Animal Motives". For example, if you are creating a new chair, and you give the "Sit" opti8 KB (1,266 words) - 18:40, 6 March 2025
- :[[0x0021]]: Find 5 Worst Motives3 KB (390 words) - 18:23, 17 September 2012
- ...og Ratings RAW Data]]This section contains fields for each of the types of motives an object can increase. Setting these add the information to the catalog de15 KB (2,382 words) - 21:59, 5 June 2020
- :0x46: Motives Static? :0xF8: Motives Not Included in Mood10 KB (1,459 words) - 05:29, 4 June 2013
- ...rch type is invalid. Types are 0: all motive, 1:mental motives, 2:physical motives.16 KB (2,578 words) - 10:55, 5 August 2017
- *'''maxMotives''' - Maxes all the needs and motives (hunger, bladder, etc.) of every sim on the lot. Very useful for keeping s ...Decay [on/off]''' - Set to off to stop the slow reduction of sim needs and motives over time. Helpful in combination with maxMotives for long picture-taking28 KB (4,889 words) - 19:48, 27 April 2007
- ...e in a good position. If your sim stops animating, bump up and lock their motives (maxmotives, motivedecay off) and start your sim singing at the karaoke mac7 KB (1,221 words) - 15:52, 16 December 2006
- '''MOTIVES''' Sims' motives, skill levels, relationship bars, personality and interest points, and hobb34 KB (5,252 words) - 21:35, 25 April 2021
- * Needs/motives of vampires will decay faster than normal during the day.8 KB (1,369 words) - 23:08, 16 May 2009
- ...read.php?t=222531 Making a better interaction - Entries, exits, skills and motives]531 B (66 words) - 15:02, 3 March 2007
- * Motives will change at night - energy will raise and hunger will drop.4 KB (750 words) - 23:14, 16 May 2009
- ...ter conception. You probably won't notice a ton of difference - the sim's motives/needs won't really drop much quicker than normal. However, they will be pr ...ea and vomiting should be gone at this point, but you'll notice that their motives and needs will drop a lot quicker. You'll need to keep a close eye on them13 KB (2,349 words) - 20:08, 22 December 2020
- ...stink. By default, baby sims are not selectable, so you cannot view their motives/needs. You can make them selectable with the Tombstone of L&D or with the4 KB (820 words) - 23:43, 16 May 2009
- ==Plant Sim Needs/Motives== Plant Sims have three unique needs/motives:4 KB (591 words) - 06:27, 29 April 2008