Difference between revisions of "Sims 4:0xC0DB5AE7"

From SimsWiki
Jump to: navigation, search
Line 1: Line 1:
 
<pre>
 
<pre>
−
  WORD
+
  WORD Unk1
 
  DWORD  position of Entry Ref List
 
  DWORD  position of Entry Ref List
  
−
DWORD Count1
+
  WORD Count of Entry Refs
−
String of length Count1
+
  For Count
−
 
+
−
DWORD Count2
+
−
String of length Count2
+
−
 
+
−
QWORD IID of the "Object Tuning" xml
+
−
 
+
−
Repeat (Usually 5 times - no count field)
+
−
  DWORD = "04 00 00 00"
+
−
  QWORD IID
+
−
  DWORD TID
+
−
  DWORD GID
+
−
  (Typically of MODL, RIG, FTPT etc)
+
−
 
+
−
DWORD Count2
+
−
For Count2
+
−
  DWORD
+
−
 
+
−
DWORD Count of string
+
−
String
+
−
 
+
−
FLOAT Price
+
−
+
−
  WORD Count 3 of Entry Refs
+
−
  For Count3
+
 
   DWORD entry type
 
   DWORD entry type
 
   DWORD position in resource
 
   DWORD position in resource
Line 35: Line 11:
 
Entry Types
 
Entry Types
 
<pre>
 
<pre>
 +
86 77 F0 E7 // STRING1
 +
BC A4 0F 79 // STRING2
 +
9B 03 94 B9 // QWORD Object Tuning (xml) IID
 +
88 D8 DE CA // Resource reference of ? (null ref usually)
 +
4F AE 06 E2 // Resource reference of _RIG entry
 +
F3 AF 85 8A // Resource reference of RSLT entry
 +
C6 AC 20 8D // Resource reference of MODL entry
 +
D8 7A 73 6C // Resource reference of FTPT entry
 +
FB 21 E4 E6 // DWORD counted list of unknown DWORDS
 +
5F A9 D5 EC // STRING3
 +
A4 FA F4 E4 // FLOAT price
 +
94 83 D0 DC // FLOAT unk (probably to do with unlocking or emotions)
 
BE AE 72 21 // SHORT unk (probably to do with unlocking or emotions)
 
BE AE 72 21 // SHORT unk (probably to do with unlocking or emotions)
−
94 83 D0 DC // FLOAT unk (probably to do with unlocking or emotions)
 
−
A4 FA F4 E4 // FLOAT price
 
−
5F A9 D5 EC // STRING "set1 variant blah blah"
 
−
FB 21 E4 E6 // DWORD count of  list of unkn DWORDS
 
−
D8 7A 73 6C // FTPT entry
 
−
C6 AC 20 8D // MODL entry
 
−
F3 AF 85 8A // RSLT entry
 
−
4F AE 06 E2 // _RIG entry
 
−
88 D8 DE CA // TGI entry null ref usually
 
−
9B 03 94 B9 // QWORD Object Tuning (xml) IID
 
−
BC A4 0F 79 // DWORD Description Guid
 
−
86 77 F0 E7 // DWORD Name Guid
 
−
 
−
 
  
 +
Resource reference format
 +
  DWORD = "04 00 00 00"
 +
  QWORD IID
 +
  DWORD TID
 +
  DWORD GID
  
 
</pre>
 
</pre>

Revision as of 23:11, 7 September 2014

 WORD Unk1
 DWORD  position of Entry Ref List

 WORD Count of Entry Refs
 For Count
   DWORD entry type
   DWORD position in resource

Entry Types

86 77 F0 E7 // STRING1
BC A4 0F 79 // STRING2
9B 03 94 B9 // QWORD Object Tuning (xml) IID
88 D8 DE CA // Resource reference of ? (null ref usually)
4F AE 06 E2 // Resource reference of _RIG entry
F3 AF 85 8A // Resource reference of RSLT entry
C6 AC 20 8D // Resource reference of MODL entry
D8 7A 73 6C // Resource reference of FTPT entry
FB 21 E4 E6 // DWORD counted list of unknown DWORDS
5F A9 D5 EC // STRING3
A4 FA F4 E4 // FLOAT price
94 83 D0 DC // FLOAT unk (probably to do with unlocking or emotions)
BE AE 72 21 // SHORT unk (probably to do with unlocking or emotions)

Resource reference format
   DWORD = "04 00 00 00"
   QWORD IID
   DWORD TID
   DWORD GID

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox