Difference between revisions of "Sims 4:0x319E4F1D"

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(→‎Format)
(→‎Format)
Line 7: Line 7:
 
<pre>
 
<pre>
 
then...
 
then...
−
DWORD unk9 (always 01 00 00 00 in written order)
 
−
DWORD unk10
 
−
DWORD unk11
 
−
DWORD unk12
 
−
DWORD unk13 (always 02 00 00 00 in written order)
 
−
DWORD unk14
 
−
DWORD unk15
 
  
−
DWORD unk16_flags flag field I think
+
DWORD unk01
 +
DWORD hash01
 +
DWORD hash02
 +
DWORD hash03
 +
DWORD unk02
 +
DWORD hash04
 +
DWORD hash05
 +
 
 +
DWORD unkFlags01
 
DWORD Category flags
 
DWORD Category flags
−
DWORD unk17_flags some other flags
+
DWORD unkFlags03
−
DWORD unk18_flags maybe flags
+
DWORD unkFlags04
 
DWORD Placement flags
 
DWORD Placement flags
  
−
QWORD unk19 probably IID
+
QWORD unkIID01
−
BYTE unk20
+
BYTE unk03
−
QWORD unk21 probably IID
+
QWORD unkIID02
−
BYTE unk27
+
BYTE unk04
  
−
BYTE colors count
+
BYTE count
−
For colors
+
For count
−
DWORD (probably RGBA - alpha is definitely last as it's always FF in everything but glass)
+
DWORD (RGBA or variation of it)
 
 
−
BYTE unk22
+
BYTE unk05
−
BYTE unk23
+
BYTE unk06
−
BYTE unk24
+
BYTE unk07
−
BYTE unk25
+
BYTE unk08
−
BYTE unk26
+
BYTE unk09
  
−
BYTE buildbuy=00/buymode=01
+
BYTE buildbuy=00/buymode=01  
  
 +
if version == 19
 +
BYTE unk10
 +
BYTE unk11
 +
BYTE unk12
 +
BYTE unk13
 
</pre>
 
</pre>

Revision as of 10:01, 14 October 2014

Format

DWORD version
then commonblock...

Sims 4:CatResCommonBlock

then...

DWORD unk01
DWORD hash01
DWORD hash02
DWORD hash03
DWORD unk02
DWORD hash04
DWORD hash05

DWORD unkFlags01
DWORD Category flags
DWORD unkFlags03
DWORD unkFlags04
DWORD Placement flags

QWORD unkIID01
BYTE unk03
QWORD unkIID02
BYTE unk04

BYTE count
For count
	DWORD (RGBA or variation of it)
	
BYTE unk05
BYTE unk06
BYTE unk07
BYTE unk08
BYTE unk09

BYTE buildbuy=00/buymode=01 

if version == 19 
	BYTE unk10
	BYTE unk11
	BYTE unk12
	BYTE unk13
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